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Jun 5, 2012 | 4:15 PM EDT

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Medals

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Hidden Object Puzzle Adventure 5 Points Click on a crow while it's flapping its wings and watch as nothing happens.
Mercy 5 Points Kill a burning enemy with ice.
Apocalypse 10 Points Initiate a cataclysm before another one disappears.
Black Clouds Filled With Death 10 Points Complete level 5
Wisdom 10 Points Learn every spell.
Crowd Control 25 Points Complete a level and receive no damage through it. Tutorial doesn't count.
Danse Macabre 25 Points Complete level 10
Mana Shortage 25 Points Finish a level while devouring no souls. Tutorial doesn't count.
Ambush the Darkness 50 Points Complete level 15
Power 50 Points Upgrade any elemental power to the maximum level.
The End of All Things 100 Points Complete level 20
Curiosity Killed The Cat Secret Medal: Unlock this medal to view its details!

Author Comments

Command the dark powers as the unholy fiend mage to reveal the story written in the ancient book "Liber Daemonum".

(Sweep to create magic mark. Tap a soul to consume it. Casting spells is explained in the tutorial.)

Reviews


moldy-toastermoldy-toaster

Rated 3.5 / 5 stars

The game starts out really fun. I mean you are stealing peoples' souls! I stuck with the fire demon for most of the game. The last few levels were just using cataclysm over and over until everything was dead. If the game didn't interpret the symbols properly it meant certain doom. The brown archers in the last few levels are way over-powered as they could survive multiple cataclysms while everything else was dieing. They killed me countless times. It took me three hours just to beat the last level. This is fun but certain things could have been done differently. I realize that the symbols were to make the game more interactive, but the spells could have just been set to buttons. They would still use magic after all, and the game wouldn't ignore your symbols. I liked how the story was gradually revealed as you progressed through the game. It would have been nice if at least some of your victims were special people and not just the generic person over and over. It would have been fun to use the magic to destroy something besides people such as a town. Also, I was surprised that the souls didn't heal you at all. Even just a tiny bit would have been very helpful. This game could use a sequel, so long as it is different enough to make the sequel unique. The game never lagged and all of the medals worked fine so this is good quality game. Still, the certain points that I mentioned kept it from being an awesome game.


People find this review helpful!

pieopiespieopies

Rated 4.5 / 5 stars

What everyone is saying is that this is a great game, but the experience system is a little messed up. Fantastic story idea, great execution, and an even better premmise, (<--misspelled) but could be vastly improved with slight modifications. I also read your response to DoctorStrongbad, let us know when they come out please!?



SimifierSimifier

Rated 4 / 5 stars

As others have said, the exp in this game isn't all too great. I also noticed that there is a way to get an infinite amount of skill points and have all the skills before you reach level 5, if you really wanted to. For those who don't know, there is an end level option that still awards all the normal stuff as if you had finished the level. This allows you to replay a level till the near end and get 97 ish points per level play. Overall this is a great game and i really enjoyed it. There also seems to be some issues with the game ignoring the symbols if there are already lines drawn on the board. Although it's easily cleared, it gets annoying.



iaintnoloser11iaintnoloser11

Rated 5 / 5 stars

best game ever



plusle13plusle13

Rated 2.5 / 5 stars

Well, its a good timekiller, but a few things prevented it form becoming more than that.

1: While the idea of unlocking the story as you play is awesome, the execution of the idea wasn't as good as it could have been. It was basically people got mad attacked and died over and over again. I personally think it would be cool if you made a sequel where the story was a mystery for the player to solve as he/she played.

2: The distribution of experience was very flat while the cost of spells went up. For example, I would get more experience for getting the, lets say around 50 souls on level 1 than for getting several hundred souls on a later level.

3: You cant replay levels, which is good because of the exp. distribution, but bad overall. If the player wants to replay a level, they have to restart the game.

A few changes to this would change it from a time waster to a really good game.