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Uploaded this version for constructive commentary
It's my flash game for my year project
Half the game is in English but the other half is not. The graphics are also not that good, especially the pseudo particle effects when we hit the trash objects.
I also think that the crab should move a bit faster.
Nice, simple shooter.
The graphics look good also. The main drawback is no sound effects. You could add sounds for firing bubbles and hitting targets, but make sure that each type of target (cans, ate up apples, etc.) have different sound effects. If you really wanted to go farther, you could even add sounds for missing, and when the subtle foot steps for the crab walking around.
Also, on your intro screen, consider changing the text field that says "Click here", so that you can't select it with the mouse (the mouse cursor changes to the I-beam). You may want to consider just removing this screen altogether; perhaps it was a requirement for the project?
Is the difficulty increasing over time, as you hit more targets? Could just be me, but there seems to be a subtle increase. If this is true, then that's great. (:
Maybe consider adding a "special" target that makes rare appearances. Something that is really small and/or moves fast (basically, hard to hit). If you hit this target, you could give the player more points for it, or maybe it gives back two shots instead of one.
Of course, these suggestions may not be applicable if this is just for a project, and you may not want to work on it anymore. (:
Other than that, it's fine. Seems like it could target little kids well.
- Ziro out.
Well I can make some adjustments it's only due tomorrow~~
Leuk begin, ik zou echter splash damage toevoegen zodat je met een schot meerdere dingen kan vernietigen. Wat meer optie's zou ook een leuke toevoeging zijn(denk aan upgrades o.i.d.)
I like the art style. What if the bubbles instead of just popping when they hit one thing they got bigger and continued upward so you could time your shots to get multiple things in one shot?
That's a pretty cool idea actually, It could add a bit of tactical decisons to the game
is a 'ok' game but need's to be improved alot
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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