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Jun 2, 2012 | 6:19 AM EDT

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Author Comments

Jump over the button to press it to know why people always tell you donâEUTMt press the button.

Arrow: Move
X or Up: jump
XX or Up Up: Double Jump

Reviews


PwahmanPwahman

Rated 4 / 5 stars June 4, 2012

I loved the game and the ideas that you had going on, but it got freaking annoying whenever you had to restart from the beginning when you die. Tell you what; You fix that and I'll add this to my favorites, (it's a really good game) deal?


amidos2006 responds:

I will try to fix that :)


KarbunosKarbunos

Rated 4.5 / 5 stars June 3, 2012

Excellent game. Poor presentation.

By this, I mean that the gameplay is pretty good and thoroughly planned out. Each press of the button introduces a new gameplay element, and each encounter with these obstacles steadily increases the difficulty of timing your jumps. The controls work fine, and while they may be difficult to get used to, adapting is simply another part of the game's challenge.

However, the presentation of the game is what drives this game downhill. No story is apparent, and there is no goal other than pressing the next button and getting the gold. From your description, though, it appears that you're trying to tell the story through the gameplay, and upon completion you'll tell us everything, or enough at least, of what the game is about. The problem with this is that you've mixed two extremely volatile elements together: "hardcore" gameplay and artful storytelling. The only way to understand the story is to get to the end, and the only way to get to the end is through an unforgiving gauntlet which puts you all the way back to the start upon death.

I understand that you want to keep the reasons behind the story and the goal to find gold a secret until the end, but it has hurt your score because not everyone is willing to complete a game that is really unforgiving of their mistakes. They want to feel as if they've made progress, and sending them all the way back to start prevents that. In addition, the camera becomes a problem in the later levels. I've only reached the level where the lasers disintegrate the green platforms, but at that stage, it becomes slightly ridiculous when your character becomes a speck on the screen.

Overall, I like this game. I think you could have done a lot better if you had more thoroughly explained the story and difficulty of the game: Many people prefer to know what they're getting into before playing! This game has potential, but it fails to be understood, which really hurts its score.

I hope your game does better over time, and I hope to see more from you in the future!

-Karbunos-


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amidos2006 responds:

That's really a very nice critic and I appreciate it :) this game was made for LudumDare48 and it was done in one day only as the second day I was at work most of the day :) so its my bad I didn't try to fix all bad point of the game but really that was a very nice review :)


lardy-dardylardy-dardy

Rated 1.5 / 5 stars June 3, 2012

it is alright for a game



asmodanasasmodanas

Rated 0 / 5 stars June 3, 2012

You should do something about jump control - it is very unbalanced. Overall - the game itself is cool, but jump control creates a lot of frustration instead of enjoyment. 2/5



iamliverlipsiamliverlips

Rated 0.5 / 5 stars June 3, 2012

needs checkpoints or save progress and not so jumpy


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