My experience while playing this "game" can be summed up by one word: WHY?
- Why is this unfinished prototype on NG?
- Why do people keep showing their first experiments with action script?
- Why am I playing this game? The mechanics are completely uninspired; the graphics look too anonymous and generic; the music is nice, but completely detached from the visual experience. However, the biggest fail is the difficulty curve of the game: it's over-easy! And yet, the game gets somehow frustrating: why do the walls change position when I reach certain points? I think It's a bad way to make the levels last longer and it's frustrating because it happens through no fault of the player.
Don't take it too bad though, the first games always end up being really bad experiences. Don't give up! :)
Shirokuma