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Credits & Info

Uploaded
May 25, 2012 | 7:01 PM EDT

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Author Comments

A platformer based on electrostatics. With your fuzzy slippers, and some carpets, shock your way through a series of labs.

Controls:
Movement - Arrow Keys or WASD
Charge/Discharge/Enter Doors - Space or Down
Hit Q to exit a level, and R to reset it, M to Mute

STATICly MAD is a class project from our Games course at the University of Washington. The graphics use Starling, and the physics are done with Box2d.

If you have any questions, comments, suggestions please let us know. We are still adding and adjusting levels, so you are not too late to make a difference!

Thanks for playing, stay MAD!

Reviews


FuzzySockFuzzySock

Rated 4.5 / 5 stars

I really enjoyed playing the game. It's creative and slowly gets more difficult so it's not a shock to the player. The controls take a little getting used to, and going from level to level was a little strange, but that's my only beef with it. Over-all it was pretty awesome and cute. I can't get passed a certain level, but I played pretty far and I'm planning to come back to it when I have a clear head tomorrow.



TheMegaClockTheMegaClock

Rated 4.5 / 5 stars

A very good game but a few improvements need to be made:
-Change the character image to a more sophisticated one, I recommend steampunk. here is a few pics:
http://www.instructables.com/files/de riv/FRA/D095/GG4A6LKQ/FRAD095GG4A6LKQ .MEDIUM.jpg
http://cdn.okcimg.com/php/load_okc_im age.php/images/0x0/0x0/0/520596083176 3109726.jpeg
http://1.bp.blogspot.com/_EAsDxg0goZ8 /SV654XgPbUI/AAAAAAAAAHo/a9K8PB8FYHE/
s400/steampunk+marine.jpg
-Make the blocks have more intricate design
http://photoshoptutorials.ws/images/s tories/250/circuit-board.jpg.pagespee d.ce.0hdgo0hJzX.jpg
http://farm6.staticflickr.com/5177/54 66948592_323c1e7d5e_z.jpg
http://www.labvolt.com/uploads/produc ts/full/91016.jpg
-Avoid using space key, it may seem universal and logical, and easier, but it makes the game less fun, also make sure to use the same key to go through doors as to complete level
-Make the levels larger, a format like "kirby canvas curse" (for nintendo DS) or "drill dozer" (for gameboy advance
-Increase the number of abilities, make a few that you unlock through levels and a few through an upgrade shop
-Have an upgrade shop, don't be afraid to make stats low in beginning, that makes it fun, have at least 10 upgrade levels per upgrade
-If you do this in the sequel, it will be great, feel free to PM me