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May 24, 2012 | 10:31 AM EDT
  • Daily 3rd Place May 25, 2012

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !

[EDIT] Hey Guys, don't worry, we DO read your comments and are working on an update for the miss rate thing and other bugs. Please keep up leaving comments, it help us know what's good and what sucks ! So stay tuned, an update is coming up. Thanks for playing ! YOU ROCK



Rated 3.5 / 5 stars May 26, 2012

Pretty Good. How come An 82% hit chance lands less than half the time?

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Rated 3.5 / 5 stars May 26, 2012

hai guys im new in newgrounds btw how come u can comment one time only pls tell coz im new :3
btw the game is not really awesome but cool


Rated 3.5 / 5 stars May 26, 2012

Obviously, I'll be comparing Sands of Coliseum with Swords and Sandals, but let it be.

Starting with graphics and music - you've done incredible work. The interface, the characters, items and music - everything fits so good I can give you 3 stars just for that.

But that's all. Unlike Swords and Sandals, which still, was pretty inbalanced, your game is much more. Even with best wishes for your team (I damn loved every single game you've produced) I cannot cope with serious issues with the battle system.

Look: in Swords and Sandals every attribute enabled you to make a specific character - bruiser, mage, shooter/rogue or a bard. Each single one of them was quite balanced, (depending on SnS part, in first two bruiser and bard were favoured) and in SnS Gladiator/Ultralus it enabled for people to fight in really well-balanced multiplayer.

How's in Sands of Coliseum? Starting off with basic stats, Charisma, Speed and Vitality are pretty useless. Why's that? You get charisma from items, Speed only affects your place in a turn, not your turn frequency. And vitality is just useless because your armor takes all what you need to protect yourself, and the stats need to be placed in offence, not in defense.

So, the only obvious choices are Strength, (for any build) Dexterity, (for 2H Thraex build) and Defense (for tank builds, but I don't prefer them over 1H + shield with Strength)

Now, about the builds, you've made two completelly useless trees - Retariuss and Provocatores. There can be no good "support" character in this game.

After brief consideration I took for granted, that only Strength Murmillos (1H + shield) build is worth anything. Why's that? Because shields are overpowered in this game. With quick advancement, you can lay your hands on shields with 50+ % chance to block.

Then, the Execute/Mercy system is irritating. It is only good to take the crowd's choice, since you gain more MP level.

To sum up, you don't have what it takes to make a Sonny or any game like that. You need to remake or test your game more often before putting it in. Within one single class tree of Sonny I could name a few possible builds. Your game just lacks mechanic overthought.

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Rated 4.5 / 5 stars May 26, 2012

Great game but there still few tweaks to fix.


Rated 5 / 5 stars May 26, 2012

cant play the game