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May 24, 2012 | 10:31 AM EDT
  • Daily 3rd Place May 25, 2012

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !

[EDIT] Hey Guys, don't worry, we DO read your comments and are working on an update for the miss rate thing and other bugs. Please keep up leaving comments, it help us know what's good and what sucks ! So stay tuned, an update is coming up. Thanks for playing ! YOU ROCK

Reviews


Franklin1lFranklin1l

Rated 4 / 5 stars May 31, 2012

When I'm logged in GamefSafe, I experience huge lags... everytime I have to log out, so I don't get any daily rewards, except the one for first day.



pleasuredbymonkeyspleasuredbymonkeys

Rated 3 / 5 stars May 31, 2012

The game mechanics still don't work as described. Despite having dexterity of ~90 (lots of abilities and stat upgrades) my main fighter can almost never hit a fighter that's blocking. Opponents however, can hit hit around half the time he's blocking. This is worsened because the cheap AI will often have 2/3 of an opposing team constantly using 'Shield Bash', AND have an ability that damages you if they block your attack. Does dexterity not actually affect the ability to hit, as my main fighter still misses a lot when opponents aren't blocking? A fun game, but flawed.


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raggymanraggyman

Rated 4 / 5 stars May 31, 2012

hi guys... another bug:

when i disable the weapon-arm, the enemy can still attack


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hunterdusthunterdust

Rated 3.5 / 5 stars May 31, 2012

I was all ready to give this a 5 out of 5 until I got fairly far and it got unfairly, (and no fun) hard. Enemies that not only block/shield bash EVERY time (and for some reason, you have a ZERO percent chance of hitting them when they do it even though they are able to get you often when you block) but also have healing powers. There is imply NO WAY to kill someone if you get one chance to attack them every 6 or 7 "turns" and in between that time, they are healing completely.

Even worse, the enemy is question seems to be unfairly equipped with skills. They are supposedly a level 50 yet they have skills that there is NO WAY we, the player, could get by level 50.

This part made me realize that the only way to win this game is to sit there and auto play round after round to boost my skills. and that is when it ceased to be fun for me because that turned a game into a chore. So even though I am on the second to last city, and have spent days getting this far, I will walk away and not think about it again. And unless you have infinitely more patience and free time as I do, I would suggest anyone do the same


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RunForLifeRunForLife

Rated 4.5 / 5 stars May 31, 2012

I really like this game :)
*but*
There are some things I can't exaplin how work...

1) what is the point of having a high charisma? Having a low value of charisma boosted with armors (like helm), I can always recover the full amount. I thinked charisma's skill will boosted having an high value of it, but with 40 or 100 I don't find any difference.

2) there are some skills that are useless maxed out. An example, "Armor Break" do the same damage to armor having to 1 or 10. It's more useful having "Power Attack", more damage and more cheap.

3) there are some skill really really EXPENSIVE (like "Protect, 150 mp!)

4) the healing skills are a bit useless, in my opinion. What is the point to heal a light wounded arm when the next enemy attack will cut it off or makes it unusable? I thinked when the healt point of a limb reach the zero I can use healing for cure it, but no. I know that will be a bit uber if can regenerate a whole arm cut off but honestly I don't like it.

5) why enemy team armors' are better of mine? An example, the armor value's helms are like 750 and mine 400. And why they have more MP for their level? An example, mine gladiators (29th level) have 200 MP. The enemy team with the same level have 320/340!

6) about the two-handed wielder. When enemy cut off/disable an arm, WHY I can't drop my useless heavy weapon and start to punch the enemy with bare hand? I piss off when enemy disable my arm and I stay like a dumb changing row or crowd appeal...

7) as other comments, I don't like much skill tree. Why I need to spend 5 points in "Combo 2X" and 15 points in "Speed Boost" passive skill with my two-handed mace gladiator for approach to "Strenght Boost" passive skill?

8) always about skill tree, I want know what change for every point added in a skill (like a boost skill, plus 4% for level). Example, for every point added in "Throw" skill, you do 2% more damage.

And this is all. I'm sorry if I look like a boring plaintive, but I really really like this game and I want see this game sky-rocking all around the world! :D

oh, and sorry for my bad bad English >-<


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