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May 24, 2012 | 10:31 AM EDT
  • Daily 3rd Place May 25, 2012

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !

[EDIT] Hey Guys, don't worry, we DO read your comments and are working on an update for the miss rate thing and other bugs. Please keep up leaving comments, it help us know what's good and what sucks ! So stay tuned, an update is coming up. Thanks for playing ! YOU ROCK

Reviews


dreightondreighton

Rated 4 / 5 stars June 4, 2012

I agree that auto-controls should have better precedence or at least can be configured. A gladiator with the weapon arm cut off can still Shield Bash.

There should be a way to exit combat at any time, especially on automatic battles, or at least make bleeding increase exponentially over time. I had a situation where my team and the enemy's have one gladiator left, both Murmillo builds. The enemy's leg had been cut off, but can out-heal his bleeding damage. My gladiator can only shield bash, but never landed a single hit, and he as well can out-heal the enemy's counter-attack. This battle went on for 15 minutes, and most likely never ended. Besides, if one of the legs were cut off, there should be penalty for all defense mechanisms, it's annoying to get a Miss or a Dodge from a one-legged opponent.

Finally, there should be a precedence before any calculations regarding offense or defense can be made (similar to other RPG's with so-called "perfect hit"). A gladiator should at least able to hit a certain percentage (like 4-8%) regardless of the situation. They should also have a small chance to block (if with a shield) and dodge anytime.



DabeavisDabeavis

Rated 5 / 5 stars June 4, 2012

It's an awesome game

I suggest for the game to have different types of Automatic controls for your Teammates that can be switched during battle like in RPGs (agressive and conservative offense, defense, healing, raising MP, focusing on limbs, etc..), since an automatic teammate will sometimes just do things you don't really want them to do


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tak13954tak13954

Rated 3.5 / 5 stars June 4, 2012

The game is fun, but the % to hit its way off... if the chance to hit is 90% then 9 out of 10 times, it should hit.... so why is it more like 1/4 for me?



james9075james9075

Rated 5 / 5 stars June 4, 2012

@supertroopermike to sell you just drag your stuff over from your inventory to the buy area. hope you see this :)


People find this review helpful!

QuadzarQuadzar

Rated 4 / 5 stars June 3, 2012

I like this game. It could be better, but it's good as it is. One thing I would suggest is that the sell prices go up a little. It's one thing I've always found overly annoying about most games - either the sell price is less than a third of the buy price, or it's the same.