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Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !
can you get rid of having to sign in to Facebook for the daily reward for some reason it glitched out for me when i try to it takes me to gamer safe it says im logged in to Facebook and im not please help bypassing that i give you a 5 out of 5
Pointless level grinding
I have to admite you Berserker people know how to make a game, but the multiplayer dosen't want to work for me and yes I made a GamerSafe profile.
First of all, an admonishment for my fellow newgrounders: learn some math, specifically probabilities. A "75% chance to hit" does NOT mean that out of 4 sequential attempts 3 will be successful and 1 won't. It only means each individual attempt has a 75% chance of landing. If you count enough attempts, yes, it will work out to 75%. But it is completely mathematically possible to miss 10 (or more) times in a row, even with a 75% hit probability. (although maybe the game designers could accept that missing multiple times in a row isn't fun, and tweak the game so that it doesn't happen).
As for the game, the updates have really improved it. It's a bit repetitive with too much grinding, but then most flash games are like that. Still, it would be nice to be rewarded with more than different armor graphics and a few new moves as you progress.
Maybe you could improve the user interface - for example, after each fight instead of going to the main map page, you could automatically and sequentially send users through stats (but only if they have upgrade points to distribute), inventory (but only if they have new items in the inventory) and then the shop. Then you could have an option to go to the map screen or directly back to the coliseum to fight again.
Also, after you've disabled all the enemy gladiators, or all your gladiators have been disabled, you should have any option to automatically end the fight.
But generally, great game!
2 things that bother me about the game. 1st is the fact that of the endless pilum tosses (I know this is kind of minor to pick on and its just a game but still its fucking annoying). The weapons were designed to break after being thrown, would've been nice to see that in-game as the AI has a habit of just spam tossing these when it loses a leg and it cheapens a fair fight up a bit. 2nd thing is the block/miss/dodge rate. With a 75% chance to hit my character missed 3 times in a row and then had his 4th attack dodged. Last i checked its a 3/4 chance to hit not a 3/4 chance to miss so it could use a minor tweak so that it hits more often (Not so its 1 miss every 4 attacks with a 75% but a balance fairing 2/4 hits would be nicer)
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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