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May 24, 2012 | 10:31 AM EDT
  • Daily 3rd Place May 25, 2012

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !

[EDIT] Hey Guys, don't worry, we DO read your comments and are working on an update for the miss rate thing and other bugs. Please keep up leaving comments, it help us know what's good and what sucks ! So stay tuned, an update is coming up. Thanks for playing ! YOU ROCK

Reviews


DommshotzDommshotz

Rated 4 / 5 stars June 25, 2012

A lot of people raise excellent points
-Missing has become bothersome, especially when I have 150 dexterity and a 99% chance to hit.
-Murmillo AI almost become impossible to kill, it makes me focus them in he first turn
-The game does, in fact, turn into a grind fest at later levels. (I am grinding Athens as I type this)
-The net ability has 100% no matter what to stun for countless turns, you can easily do anything with 3 Retariuss gladiators.
-Vitality is the stupidest useless stat to raise since yu lost a lot of potential damage for no reason as you raise it. (Consider combining Defense and Vitality into one stat?)
-Slaves become RIDICULOUSLY expensive by the 4th city, I know this is incentive to not branch off, but they are so stupid expensive I cry.

There are upsides
-People have to actually balance their stats if they want to kill people. (I can kill people 20 levels higher easily and am unbeatable in multi-player SO FAR)
-Having a combination team tends to be effective vs. everything.
-There is a HUGE incentive to raise speed as you frequently can even get an extra turn, unlike most games where you just get to go first.

Overall it is a great game and supplied me with much enjoyment.
I hope updates come in the future that make this game even more challenging!
4/5


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SteelblitzSteelblitz

Rated 3 / 5 stars June 24, 2012

All my characters are around level 50+/- and these issues got much worse at these levels.

-Once I completed Rome, there was nothing else to do. Needs more levels after Rome.
-Enable using funds accumulated to buy stuff from the blacksmith. I've got 100,000's of dollars saved up, but can't use it on anything. (I aready have 6 gladiators) The part of using real money to buy stuff is a turnoff.
-Needs upgraded weapons to go with level 50+ gladiators.
-Since I only can play muliplayer now, at the 50+ level, it is unbalanced. If the computer controlled gladiators go first, they ae guaranteed a kill on the first turn, so I am constantly quiting and restarting looking for a match that starts evenly.
-If all 3 of my characters are bleeding out and all I can do is wait 6 turns for the computer controlled characters to atack, I'm quiting and restarting. The game should recognize when I can't do anything that benefits me and automatically end the match.
-Misses!!! The higher level I go, the more likely to miss. I can go 6-12 turns with a miss on every turn, every game.
-Some of the other more detailed critiques are spot on in that the math behind the special techniques (%'s) seem off.

You'll lose a lot pf players with these issues if they go uncorrected as the game is fun and addicting at lower levels, but at the higher levels, the persons characters go flat in what they can achieve while the computer controlled ones keep building.


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DmanhefnerDmanhefner

Rated 2.5 / 5 stars June 24, 2012

It has some promise, but there are a few things that get really annoying to the point it is not fun as higher levels are reached.

1. As others have stated, the ai begins to spam shield bash at higher levels, and having higher dexterity does not seem to improve the chance of landing a hit once this happens.
2. As others have stated, the abilities you place points in lack value (%) for many of them, and you can not tell how much an additional point matters. It seems in practice that most of them do not show up in the game. It seems that having points in critical hit does not increase the %chance for that to happen.
3. The prices of slaves in the slave market are impossible. 500,000 gold for one on level 30? No thanks.
4. The music in the arena is a very short loop, and while it does have a good beat it grows old quickly.
5. The a.i. gets access to much better armor, and also gets increased vitality to go with it, while to get decent damage it seems the only choice is to put in on strength.
6. Drops in the loot category are usually worthless, the drops in Syracuse are still labeled as cheap in some cases. You should be able to get equipment comparable to the A.I. since that is where it is being dropped from. Ex. If you chop the arms off for a kill you should have a certain (%) chance of getting the helmet, chest, leg, shield, or weapon that was left on that a.i. unit. Instead you get a cheap trident or something like that from a level 32 a.i.

All in all I do think the concept has promise, it can be fun at lower levels but it turns into a grind fest at higher levels and music/annoying occurrences like not being able to hit a.i. for 4 or 5 consecutive rounds make me not want to play anymore. 2.5 stars.


Lots of people find this review helpful!

SynstSynst

Rated 4.5 / 5 stars June 24, 2012

Great game but I think it is missing something important


People find this review helpful!

Demolico467Demolico467

Rated 5 / 5 stars June 24, 2012

Cool game but it needs a little something