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Uploaded
May 22, 2012 | 6:14 PM EDT

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Medals

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Easy! 5 Points Throw the bunny at least 500!
Getting Started 5 Points Launch the Bunny
Thanks For Playing! 5 Points Play the Game!
Moderate 10 Points Throw the bunny at least 1000!
Play the Prequel! 25 Points Click the Blast The Bunny button, and play the game :D
Quite, Challenging. 25 Points Go all the way to 5,000!
You Found Meh :3 25 Points Click the secret button in the menu!
Difficult! 50 Points Get to 10,000!
Brutal. 100 Points Can you go ALL THE WAY?! to 20K
The End. 100 Points Make it to the finish!
WOW! 100 Points get 0 points! exactly.
Report a bug! Secret Medal: Unlock this medal to view its details!
THANK YOU! Secret Medal: Unlock this medal to view its details!

Author Comments

****EDIT: Added my special touch ;D

***EDIT: The "Thanks for Playing" Medal should be working now keep the bug reports coming!

**EDIT: The music should now loop any further problems please comment, PM, or e-mail.

This is the sequel to Blast the Bunny! In this one his evil brother gets a turn at the catapult! You can shoot the evil bunny, through the awesome "nether" and go after the obstacles! This time you can even get awards! As I release this there are 13 medals! edits will be marked like this (ex. **EDIT:) I can not add any more medals because I have run the limit of points! I used 500/500 points for medals! Sorry about the art, I am not the best artist I am more comfortable in the shadows of a programmer even though I am still learning!
If the Medals are not working it is your internet! I tried multiple internet access points and only one didn't work!

Reviews


fgdffgdf

Rated 3 / 5 stars

well it ok but the graphics could be better and it could give you more to do


SketchistGames responds:

I did improve the graphics to MY extent on a laptop. I am not a good computer artist.


originalphoenixoriginalphoenix

Rated 1 / 5 stars

Improvements from Blast the Bunny 1: More medals. Medals Work. Instructions. Music loops. You don't "lose the game" anymore. Graphics are improved. Music fits the setting more. There's a small sliver of story now. Seems like you're catapulting a demon bunny back into hell or something.

Things still needing improvement: Medals are way to easy. Don't reward the player for transitioning from the menu to the game. My pet turtle can do that. Medals are given out to people who achieve great things. Although the music loops, the transition is terrible. Even though the graphics are improved, they're still terrible as well. Still needs some kind of story that a small elusive thing I discovered. This is still a typical toss the (insert) game with nothing special about it. The random placement of objects still make this a plaything, not a game.

I'm actually giving you 1 star this time because you have made improvements.


SketchistGames responds:

... you are impossible to please. I tried extremely hard on this game. I did all the art myself so of course there not going to be good. I am not an artist! I am just starting out, ok? I am not the best obviously I just want people to have a good time. But when I look at the reviews I see 5 4 5 3 2 0 0 0 0 0 0 0 0 0 0... please at least give me credit for all the work I put into the game. I tried! I had to find out a lot of things just for most people to not even notice. This game was really hard to make as it was my first As2 game with an external flash source. I really put a lot of work into it! I put 4 entire days into just debugging!


gracikgracik

Rated 3.5 / 5 stars

Well...it's getting there. But if you plan a third one, understand something. Don't release a game where half the stuff doesn't work. For the love of superman, test it first. Because the bouncy beam things(they look like a target), simply do not even work. The bunny just glides a foot over them, every time I get to one. And half the time, nothing even appears on the map. No fans, no bouncy targets, it makes it impossible to even aim for the finish.

I'm not bashing by no means man. It's a decent catapult game, that is slowly but surely getting there.


SketchistGames responds:

The targets do work, just you have to hit the top of them. If you run and slam yourself into a trampoline you will fall. If you jump on it you will gain height.. simple.


TheWizard101TheWizard101

Rated 4.5 / 5 stars

the three 100 points are really hard to get


SketchistGames responds:

That is why they are 100 points.


Puri1Puri1

Rated 3 / 5 stars

A basic review:
Gameplay: 8/10
Simple and straighforward. Decide if height or length are more important and click. Would have liked more reason to choose length, since you'll usually not get higher with trampolines unless you're above them and thus you're almost always better off choosing height.

Music: 6/10
Interesting synth blend, but the underlying melody without all the extra random noise (and bird noises?) might be better. The loop is a bit abrupt, maybe work on that a bit too.

Replayability: 5/10
Easy way for medal/point hoarders to earn a quick 300+ points if that matters to people, but interest is hard to keep after medals have been won especially since personal high score aren't recorded.

Uniqueness/Pizzazz: 5/10
I like the animations on the bunny, and the background is simple but different from the blue sky ones most of these games have. However, there's no real spark that sets the game apart. It was a nice experience, but probably not one I'll remember for long.

Overall: 6/10
Not bad. It's hard to compete with the countless other "cannon" genre games out there, but I like the effort. Keep it up!


People find this review helpful!
SketchistGames responds:

Thanks, for the interesting review. I did not make the music click the album to see who did.