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Credits & Info

May 22, 2012 | 5:39 PM EDT

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Author Comments

What happened? Am I broken?

I just made this for fun (and to try out Stencyl) It's a pretty neat piece of software, sure was fun to play with. I was going to wait and submit this for Robotday and all that, but I can't spend anymore time playing around with the tools right now. So I'd rather just get it submitted and get back to work on Sagittarian 4.

Notes on Stencyl, MOST of the function in game came with the software. Jumping, all of that. I customized some bits here and there, but the hard part was done. Area transitions, I never found any good tools for that so I built my own in the Stencyl scripting language to allow back and forth between maps.

Was fun! Stay cool guys!



Rated 3.5 / 5 stars

I can't believe how deep I had to think to get what I believe this game was about. Obviously entertainment. But life isn't just joy and excitement all the time. You eventually have to be calm, once your body is bliss, enjoy the experience. What's the point of climbing a mountain. To get to the top. But if you just mean to get to the top then drive. Since you didn't, weren't you looking for something else?


Rated 3.5 / 5 stars



Rated 5 / 5 stars

I have played many games like this and while some of the earlyer comments where true, lack of story, not much of a story. The fact remains he admitted this is an experiment testing out new software. That being said I feel this was a tremendous success, even with it being little more then an experiment the feeling of being lost and confused was expressed well.

I will say this, the text part of the game felt a bit primitve, hopefully this can be improved beyond the character reaching certain coordinates and a message pops over head. Other then that I definently feel this has potential, great work Hyptosis.


Rated 2.5 / 5 stars

Sooo...bored... I know it's not REALLY supposed to be a game, but more of a lesson, but I just couldn't even sit through it all.


Rated 3.5 / 5 stars

At the end I was like 'lets go down this wall... oops wrong wall, lava here. Let's get back up and to the other side... hey a wall... down?... more lava... up? down?... up?... and then it came to me. After all, what was there to expect? ... I think it's a deep felling you've managed to express in this... it's not a game, it's an experience.

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