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Sometimes the greatest pleasures come from the simplest actions. Like running...
The animation is really detailed, you can tell there was a lot of hard work involved. It was a little challenging at first, but after a while got easier (but not to easy). Paying attention for too long really hurts your eyes though, it's like staring at the ground out of the window of a moving car.
I thought the game design idea was great... obviously the "roll over to hover" was implemented to create a challenge which I appreciate. But the annoying thing is how imprecise the bounding boxes are on each entity. I found it hard to tell how close my character actually was to everything.
its good but i hate and i do mean it the "roll over him to jump" i would mind leavin the "follow the mouse" thing but you should give the player the option to use the "roll over him to jump" or the space bar, besides that its calming and very enjoyable
The peaceful music sounds like the buddhist stuff :P so for me its kinda strange
The tones of the "music" is quite peaceful. However, music alone doesn't make a game. The art has a nice look to it and I like that. However, this is boring. If I were competing with a friend to get a higher score, then it wouldn't be as bad. But for that to be all the game is, it's lacking quite a bit. I hope your next game, you add more content to it. Also, I agree with the others below. Definitely feels like a "stylus" game.
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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