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A short platformer in tiny dream world, which i made for >48 hours for Ludum Dare 23 competition.
The main Goal is to collect 4 keys, to open 4 doors.
WASD or Arrows to move, [S] or [Down] to pick up and throw items.
[+] [-] - volume
[M] - mute
Though I commend the driving theme of the game, all the Edgar Allan Poe references and surreal level mechanics doesn't successfully portray a dreamscape. There was hardly any immersion in my playthrough.
A lot of the captions didn't attribute to the modality of the dream; the "cryptic" lines, after a while, just feel like strings of text.
There's hardly ANY direction in the game; players don't know what to do or where to go. How would the player know that the items increase the jump height? Just because it's a dream gives no excuse that finding someone's glasses should give you a key.
Collecting keys which open doors is such a bland linear game, especially with this game's context.
You can't tell whether the blue or red was the "On" boolean/flag.
I hate to be so harsh about the art style but it really is just something a person would draw up in a minute. It's hard to even discern what the items are (sometimes misreading parts of landscape as an items).
-Nice level effects of rotating the stages.
I am trying to stay critical; ~48 hours of game development might explain it. Honestly though, if you want an appealing game or a message to drive into your players, you need to stay true to a concept and design around it.
I don't understand the reviewers below mine. :/
As you help people, they give you something back. But these are just the people who bring you to your doom.
Moral: Don't trust anyone
great game! short ,but really great game
nice and enigmatic game!
Short, very nice, quite easy ... An experience who remember a strange dream.
Maybe the music loop is too short but really matching with the universe.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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