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A short platformer in tiny dream world, which i made for >48 hours for Ludum Dare 23 competition.
The main Goal is to collect 4 keys, to open 4 doors.
WASD or Arrows to move, [S] or [Down] to pick up and throw items.
[+] [-] - volume
[M] - mute
Though I commend the driving theme of the game, all the Edgar Allan Poe references and surreal level mechanics doesn't successfully portray a dreamscape. There was hardly any immersion in my playthrough.
A lot of the captions didn't attribute to the modality of the dream; the "cryptic" lines, after a while, just feel like strings of text.
There's hardly ANY direction in the game; players don't know what to do or where to go. How would the player know that the items increase the jump height? Just because it's a dream gives no excuse that finding someone's glasses should give you a key.
Collecting keys which open doors is such a bland linear game, especially with this game's context.
You can't tell whether the blue or red was the "On" boolean/flag.
I hate to be so harsh about the art style but it really is just something a person would draw up in a minute. It's hard to even discern what the items are (sometimes misreading parts of landscape as an items).
-Nice level effects of rotating the stages.
I am trying to stay critical; ~48 hours of game development might explain it. Honestly though, if you want an appealing game or a message to drive into your players, you need to stay true to a concept and design around it.
I don't understand the reviewers below mine. :/
As you help people, they give you something back. But these are just the people who bring you to your doom.
Moral: Don't trust anyone
great game! short ,but really great game
nice and enigmatic game!
Short, very nice, quite easy ... An experience who remember a strange dream.
Maybe the music loop is too short but really matching with the universe.
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