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A short platformer in tiny dream world, which i made for >48 hours for Ludum Dare 23 competition.
The main Goal is to collect 4 keys, to open 4 doors.
WASD or Arrows to move, [S] or [Down] to pick up and throw items.
[+] [-] - volume
[M] - mute
Cool game. Not very innovative. No real story. still pretty cool.
An interesting little game! I liked the atmospheric music, graphics, and the tilted-world effect. The robot NPCs, while occasionally quest givers, seem to me to be red herrings rather than supporting characters in this lovely little world you've created. Are the Edgar related comments a non sequential dream element? Perhaps a reference to another work on newgrounds?
It took me a few minutes to come to the conclusion of jumping from one screen into the next for some of the items, probably on account of the disorientating change in direction every other screen. While it is an intriguing mechanic, it takes longer (for me, at least) to reorient oneself to the change in perspective, and slows down the thinking-process for the puzzles in-game. I feel it is a bit distracting, though it does give an element of challenge to navigating the platform sections.
The ending was very jarring, going from a pleasant dream to a suddenly claustrophobic nightmare and finally to an unpleasant wake up call. It left me with a 'wait, what?' feeling. While it does mirror how a real dream can end in the daily grind of life, the experience of waking up continues and life goes on. In 'Tiny Dream', the experience ends, finishing with what I feel to be unresolved tension, a 'and then what?' sensation. Not even an epilogue, with some sort of twist like the dreamer being a robot or other non-human character, getting up and going about their day? Or maybe that the dream was about the real life of the character, in a world just like the dream, but bigger? Overall, the title is very fitting for this work, and while it may have been a tiny dream, it was a nice one while it lasted.
Fun Game. Reminds me of Knytt and Knytt-Stories
Sorry, while I appreciate the art, theme and invert/changing control, I still don't know what to do. I like a game with a good challenge but I don't want to ''waste'' my time in a useless trial and error. Give me instructions in puzzle form and let me figure it out, not these jumping platform switches.
The art was magnificent, for that you get points, and the world was intriguing, I'll give you that, too. Add on solid controls and smart speech from npc's as well, and we've got a great start.
Unfortunately, this game is 9 screens, 3 jumping puzzles, a lackluster button puzzle ala 1990's Myst's tutorial level, and then a disappointing 'poof' of a conclusion that ends in the most unforgivable of cliches: 'it was all a dream.'
I'm mostly fine with the dream part, dreams are fine so long as the dream MEANS something. Instead, I had 20 minutes of running around for nothing. No Edgar, no mystery, no POINT. So, for that, it unfortunately deflates into nothing for me. It can't even really be art, because at least art leaves me with something to think about.
Next time, make a conclusion. Ask a message board if you have to, but a blinking '8:00' is no way for a game to end, ever.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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