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A short platformer in tiny dream world, which i made for >48 hours for Ludum Dare 23 competition.
The main Goal is to collect 4 keys, to open 4 doors.
WASD or Arrows to move, [S] or [Down] to pick up and throw items.
[+] [-] - volume
[M] - mute
This rteally great game is quite poetic and all. I can-'t believe you made this in 2 days. 5!
Really clever game, I loved everything, the art, the gameplay, the concept, a big 5/5
It really reminds me of the early work of Edmund McMillen. It has a lot of mystery within itself, yet it is kinda abstract. A real small masterpiece.
It's a very good game, with average puzzles. I like simple games. By the way, some of the people here say that the red key puzzle is too hard. The matter in this puzzle is not the color, but the symbols. Hope this helped.
I like the character. He's pretty cute and looks kinda like a Tamagotchi, don't you think? I like that when he jumps, his legs disappear. The music gets kinda annoying after a while, since it repeats itself, but it kinda suits the mood. I'm a bit confused as to what the game is about, but that's probably because I didn't finish it. I'm stuck... xD I like the shifting worlds, though.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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