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Alien Hominid HD is now available on Xbox 360 Live Arcade! Go try it and buy it!
Your UFO has crash landed, and the FBI is out to get you! Time to take them out!
Programming by Tom Fulp of Newgrounds.com!
Art by Dan Paladin!
Use the arrows to run around and aim your gun. The 'a' key shoots and the 's' key jumps. When jumping over an enemy, press DOWN and 's' to do a freak attack!
* You can ride enemy heads past roadblocks. they can run right through while they are freaking out!
* Eat enemy skulls in front of other enemies while on their shoulders -- their friend's reaction will give you a free cheapshot!
* If all else fails, you can try crawling your way to the end like the scum you are! haha
Fixed grenade / Freak Attack Glitch
Fixed CAPS LOCK issues
Removed first grenade guy (now just 1)
Added first level intro cinema!
great grafics, stylish sound and good programming. but its a way to hard. why don't you include a skill level or continiues(easy, normal, hard, hardcore ect)? but this game is realy great, especialy if u like metal slug!
YO synj industries you guys rule, that was one of the best animation/games ive ever come across, keep up the good work
Fun but hard
the game is very fun
but it's a little hard for me. I don't know if other people find it a little hard but the game being hard just adds some excitment to the game
not as hard as everyone is saying
seriously, i suck at all video games, and i've beaten this one a few times already... it's not that hard...
There are alot of valid arguments
In this game, many people find it too hard, and I agree.
1-there should be a limit to the amount of enemies in each screen
2-every time you get hit, you shouldent need to fly down and restart.
3-when you do get hit, maby you lose all your guns special ability's.
4-you lose a life when
a-your hit and you have nothing special in your gun
b-you have hp
c-you have at least 5 kills
then, you have the controls:
put in auto aim, or spreadfire.
ps: this game has good gfx, and really good sound, but I feel I should express therse comments of mine:
in one year, nobody will be talking about the wicked graphics and/or sound in a game, they will be talking about how fun to play that very specific game was.
Its far too easy to make a game impossible, its far BETTER to make a challenge.
Levels should never be repeditive, if you over-use an enemy, or make that enemy too powerful, then people quickly get sick of that enemy, and if they feel its not going to end, they'll never want to try.
Enemy's should never have the same stradedgy used too often.
People dont like being swamped by simple enemy's, the fun goes too fast.
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