Follow the lives of a bunch of stranded sticks on a remote deserted island!
The animated adventures of a small, pencil-drawn man.
Al Pigioni bestows his wisdom upon those who seek it.
Re: Balance Issues
So the main issue some people are having are the speed of the game and difficulty getting stats. While it can be hard to tell the two apart, I tested the game on my mac, and it's certainly not working as it should be.
Suffice to say, even though I could unlock all the achievements fairly on my windows 7, knowing the code behind the game and having run through it dozens of times probably gave me an edge. Thanks for the feedback!
Here are some helpful hints to the game that I'll only include here because I feel like being a jerk to people who don't read this. You'd figure it out eventually anyways.
-Your preference before you start the game changes how fast the respective stat increases when you... uh... train it.
-Fitness makes you move faster
-A better mood makes all the other stats increase faster when you're working on them.
Random Rambling time!
My past attempts to use actionscript have had a multitude of results:
-code I wrote failed to work
-code I wrote based on other people's code failed to work
-code I copy pasted from other code failed to work
-didn't understand what I was reading
-ran out of patience to learn
Then I learned C++ (somewhat). Then I decided spending 30+ hours developing this game would be a good idea (what homework?). Kudos to the 20+ sites google took me to to help me with my noob AS3 grievances.
This game is a blend of 3 things I do: study (I'm in mechanical engineering), track and field, and computer games. I also drink... uh... chocolate milk.
Mute button? Meh.
Leave me a review, I'll read it fo' sho'!
I might consider fixing bugs if they crop up. Maybe.