Edit: No longer works - it's somewhat-normal. It will be back up in a shinier version after the Tactics beta is out
1.2 - this was not supposed to be released, as it's still in development.
Otherwise, major and minor bug fixes, speed increase, minimap, etc...
still quite a few bugs (and some that popped up) - we'll get them fixed ASAP
W, A, S, and D keys (and arrow keys) move the map around. You can also click and drag the map if no tile is selected.
F key for fringe tiles
G key for ground tiles
B key for block tiles
T key for warp (teleport) tiles
Fringe tiles go on top of ground tiles.
Players cannot walk on block tiles or empty ground tiles.
Warp tiles (or teleport tiles) teleport a player to a specified map, x, and y location when stepped on.
Click on a warp tile to set a destination.
Esc clears the current tile selection
You may also use Ctrl+S to save
You may also use Ctrl+A to fill
Ground, fringe, block, and warp tiles are all separate entities. You can have all four types on one tile if you wish.
Be cautious of the server's latency. It may take a second or two to load or save the map.
Players will not see grid lines, "B"s, or "W"s
You can view maps around the map you are on, but you can only edit the map you are on
Save and save often!
How the maps work:
Each map is a 18x13 set of 32pixel x 32pixel tiles (this fills the screen with a half-tile buffer) - Each player loads a 3x3 set of maps: the map that they are on and the maps around that map. Here's a "visual" example:
the player is on map 2, 2 (in the center of the map grid) - once they move off map 2, 2 flash gets new maps from the server and reloads the player's map accordingly. The ultimate effect is a "seamless" world.
ie. if the player moves to map 2, 3 the map grid would then look like this: