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Yeah, I was feeling bored. I made this game to teach myself Stencyl, It's a fairly crappy game, but it did the job.
I haven't seen this mechanic before - having to guide the box by its own chasing and jumping on it to get access to unreachable areas. Quite fun actually, you could build a whole set of levels with variations of that dynamic. You also need a title screen and some instructions, at least, to be able to call it a game.
Ugly, but some good idea
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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