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Uploaded
May 9, 2012 | 11:24 PM EDT

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Author Comments

Up to approach, down to move back, left and right to move around.

Inspired by Ludum Dare 23 48-hr Game compo. The theme was "Tiny World."
A abstract puzzle game about the complications of trying to get close to someone.

bug fix: fixed getting through obstacles if you rapidly pressed a button

Reviews


ActShunReelsActShunReels

Rated 5 / 5 stars April 8, 2013

Very well done! So true about what happens at times with any type of relationship. Very artistic! Music was great too!



kazaboyzkazaboyz

Rated 5 / 5 stars March 20, 2013

love the music. love the quote how to get closer :D



Ujohn56Ujohn56

Rated 5 / 5 stars February 28, 2013

pretty great i loived the music



EpicMooCowEpicMooCow

Rated 5 / 5 stars February 25, 2013

Super awesome game. Kind of short, but it's to be expected from a Ludum Dare game. In fact, for a Ludum Dare game this had surprisingly good graphics. The story was told pretty smoothly as well, the message in it was understandable even when the game didn't tell you directly what it meant, like how near the end it became easier to obtain the hearts, so it gets easier to get closer. That's a feature that'll score you a ton of points in games, no matter how simple the story is. The music was good, fit extremely well into the game.

One complaint though, the controls get a little messy. When you have a game that involves circular motion such as this one, you gotta make sure that the controls get switched whenever you're up at the top of the circle (down makes you go down instead of up when you're at the top of the circle, left makes you go right, etc.) and this made the "impossible level" almost literally impossible for me. But great job, I'd love to see more of your work. If this is what you can do in 48 hours, I'd like to see what you can do in a month!


People find this review helpful!

zombiehamsterzombiehamster

Rated 5 / 5 stars February 12, 2013

Super adorable, short but amazing.
It almost made me cry. ;___;