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Uploaded
May 6, 2012 | 7:08 PM EDT
  • Daily 4th Place May 8, 2012

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Medals

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A Blocked Path 5 Points Talk to your brother.
Home Sweet Home 5 Points Try to enter the house.
It's Dangerous to go Alone 5 Points Get the axe.
Pull it! 5 Points Pull the switch.
Shameless Self Promotion 5 Points Visit my world wide website.
Side Effects Include.. 5 Points Talk to the suspicious caravan.
Fire and Brimstone 10 Points Burn down all the houses.
Mr. Literal 25 Points Cut down all of the trees.
You Win..? 25 Points That was a weird game.

Author Comments

Hey guys! This an experimental game I made. I'm not too sure how to describe it. I hope you enjoy it, though!

Controls: Arrow Keys.

Reviews


MatexMatex

Rated 3 / 5 stars May 9, 2012

It was ok.
If there is one main piece of advice I have, its this;
Start replying to your reviews. Give answers, talk to us.
As for the game, it had potential.
Glitches;

One of the main problems was your physics code, the character appeared to gain momentum while walking; this is good. But that should be reduced to zero when turning. It wasnt. So if i run straight in one direction then suddenly hit a side arrow, he will flicker a shit load of squares sideways. This doesnt happen EVERYTIME, just sometimes.
Also, you dont even have to talk to your brother, you can just go to town, and everyone is dead anyway. Thats kind of stupid.

Gameplay;
The idea here was pretty good, but seemed ridiculous without any supporting story.
If there was one improvement to be made, i would suggest an 'action' button instead of just running into things, it makes control a little touchy, especially with the weird and jerky movement.

Story;
Beyond that, this game lacks everything in story, there is the backbone for a whole concept but it wasn't fleshed out at all. As others have pointed out, the man selling medicine isnt even THERE when your brother goes past. So that doesnt make any sense at all. While it was a great experiment, the odd ends should have tied together a bit more. A brother, a cave, a caravan selling medicine, and house, an axe, a random switch that has no significance at all, allusions to a showdown with your brother, and, APPARENTLY, trees.
Trees? They didnt seem to serve any purpose.

I can't decide if this is art in its own right; I could certainly find metaphors and strange meanings behind what youv made, much as you might study a book and interpret the authors message.
But it just seems like it had so much potential, that it should be a game.

If theres one thing you got right, its the atmosphere. The music, the art, the atmosphere itself.
It was set up perfectly.
Why did you leave it like this? Why not flesh out the concept properly???

3 stars, for the ideas here, the ground work you laid out for something amazing.


People find this review helpful!

xskygamexskygame

Rated 5 / 5 stars May 9, 2012

i've got ALL TEH MEDALZ !



Alter-nativeAlter-native

Rated 3.5 / 5 stars May 9, 2012

So...

What was it that made my character's brother go all psychopathic and evil? *Gasp!* Could it have been the medicine from the suspicious caravan? Then again, I did not see caravan within my character's brother's path. Maybe he was a psychopath all along who just wanted to hears the screams of a entire town in unison because he finds them melodious. Also, did my character and his brother ever have a showdown? And what exactly did the trees have to do with this strange tale?

Other than that, you've good pixel art. That music during rampage in the climax kinda unnerved me.
However, you should work on a walking animation for the main character if you know what I mean.

Good luck on your next entry.


People find this review helpful!

OrgyEggRollOrgyEggRoll

Rated 5 / 5 stars May 9, 2012

The Mountains are on fire!!!!!! AHHHHHHH!!!!!!!!!!


People find this review helpful!

HPManiac123HPManiac123

Rated 4 / 5 stars May 9, 2012

I liked the game, but it was very jerky for me. It might have just been my craputer, since no one else seems to be complaining about it. It's really interesting, but I missed some of the dialogue, since the craputer lagged a bit and I kept trying to move my little guy. I would have liked it more if it had a quality button, so that I could get rid of some of the jerkiness.