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WASD or Arrows to move
J or CLICK to attack
N and M to change from range to melee weapon
I really enjoyed it, it was addictive to play until the hundreth time i died. I just couldn't seem to get past the first play. Might be a bit better if a difficulty setting was added but was great as is.
alright needs a bit more too it
Seems fun and potentially addictive, but I can't pick up anything but the $1 coins. Is this supposed to happen? I see green and red ones dropping, but they vanish.
All in all this could be a really great game if some issues were addressed. But as it stands it just feels tedious to play. I would really like to see this game either revisited with fixes for the problems or a sequel that pays a little more attention to the users' experience. It's clear that a lot of effort was put into this game. If more attention was paid to the users that will be playing this game it would be a hell of a great game. I hope I don't come off too negative. The aspects that you got right on this game are spot on.
This is a great idea with a lot of potential. The graphics are perfect. The sounds nice; it's a plus that you added a mute button as I like to listen to my own music while I play games.
The controls are almost spot on. It's great that you can use WASD as using the arrow keys and mouse simultaneously is uncomfortable. Though I don't understand why M/N toggles the weapons. Neither hand is anywhere near M/N so you have to reach away to get to it. Although there is a button for it it's not very convenient. I would prefer to use Q and/or E to toggle weapons. It'd also be nice to have a hot-key to open the menus for items and buildings. A hot-key for the nuke is also needed. And it's very annoying and tedious to have to repeatedly press the mouse button to attack, especially with the ranged weapon.
I think you should make it so you have to upgrade buildings through the buildings menu. It's too easy to click on the building when you mean to attack which can lead to inadvertently selling/upgrading when you don't want to.
I have a problem with the ranged weapon. There's a very small window where you can hit an enemy making it essentially useless because the arrows fly over their heads. I think it could be fixed by giving the arrows a flatter trajectory so you can continue hitting enemies when they get closer.
I think the randomness of items being dropped needs to be addressed. I played up to about wave 30 of the first level and never got a new ranged weapon and got two melee weapons and three hats. If the drops are going to be random I think you should be able to buy weapons/armor. Also it seems like I only got health pickups when I didn't need them and never got them when I was on death's door.
I think it needs some balancing on enemies. After building one upgraded wizard tower my wizards were killing the enemies so fast that I didn't get to do any of it aside from when a sudden swarm would drop from the sky. Then at that point it was very easy to get overwhelmed.
The levels need some form of direction. I played the first stage until about wave 30 give or take a few waves. I had no clue what my goal was for the level. I don't know if you're supposed to build a certain number of buildings, or last for X number of waves.
I think there should be some form of continuity between levels. When I die it makes the game go from fun to tedious when you realize that you don't get to keep your weapons, especially considering how long it takes to get the weapons. I'd also like to see leveling up add to other stats like your attack strength, speed, jump height, maybe the cost of buildings.
definitely has some potential, some things that i noticed that could use some change:
the waves are obnoxiously long, and it gets repetitive due to the buildings all producing similar units with the same animations, etc.
gear needs to be more unique, like add an effect or ability or something. and also provide stats on mouse over, kind of annoying to have to equip and then compare
an overview instead of a side scroller would be beneficial, adds start to pile up and you cant see them easily.
maybe a level up system, hp incentive isn't really enough. abilities, talents, etc. would be really really cool.
anddd a minor fix, the adds drop random colored dots unrelated to xp/gold/items, that dont serve any purpose and could just be removed.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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