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Uploaded
May 3, 2012 | 9:03 AM EDT

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Author Comments

I'm starting to make more games faster, if you have a good idea for a game you would like making then tell me it and I will consider making it :)
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An intense mouse avoider game, think you can handle it?

Use the mouse to move, avoid the obstacles and walls, if you hit them you will lose health. Collect the cash and upgrades for bonus points and see how long you can survive!
Right clicking is punished by instant game over.

You can toggle the music and sound effects by the buttons in the top right hand corner of the menu.

Tips:
As easy as things seam to start with, they will get completely insane fairly fast.
Stay away from the walls, not only do the walls hurt you, but fast moving enemies coming in from the sides can't be seen.
The spikes will be your worst enemy, the move really fast and in clusters or spread out they can be dangerous.

The menu music is Bonus Battle Theme #34 and the in game music is Fight Club opening theme. If you haven't watched that movie then seriously do, I watched it 5 years ago and it's still one of the best movies Ive ever watched.

I didn't shell out much when it comes to theme and graphics on this one, its a mini-game after all. But I am planning to make a bigger better version, so if you have any suggestions then it would help.

Thanks and if you enjoyed this game then check out my other stuff here on Newgrounds or my site ToastedToastyToast.com

Reviews


OnyxAlpha3173OnyxAlpha3173

Rated 4 / 5 stars May 7, 2012

Not bad. Was actually kinda addicting. I would really recommend a pause button though. I finally died because I couldn't pause and needed to do something. (Unless I was missing something somewhere. P and escape didn't pause it at least.)


ToastedToastyToast responds:

AS2 has no easy or native way to create a pause button, which is why most AS2 games don't have one. On top of this most flash games like this don't usually have pause button and many other standard kinds of games don't have pause buttons simply because there isn't much need due to the style of gameplay. Though seeing as my next game is going to be much bigger, I will most likely add one in then.

Thanks for your feedback!


MiniDroidKreatorMiniDroidKreator

Rated 3.5 / 5 stars May 3, 2012

This can be quite the tricky game. Great work with this.


ToastedToastyToast responds:

Thanks.


llamamessangerllamamessanger

Rated 4 / 5 stars May 3, 2012

Not bad. Looked nice, only problem I saw was the cheatabliity. I'm sorry to say that saying "DO NOT RIGHT CLICK" ain't gonna cut it. Other than that, easily one of the best mouse avoiders I've seen. Oh, and the high-scores didn't load for me.


ToastedToastyToast responds:

The high score boards need to be approved by a mod I think, if they still don't show later I will look into it. Right Clicking is actually punished by instant death, the "DO NOT RIGHT CLICK" is a warning, I made the game is cheat proof as I could.


SilenTreeSilenTree

Rated 3.5 / 5 stars May 3, 2012

yeeheeah this rules! a real challenge! don't really like the music while playing but somehow it fits your mood when your hand gets cramps and your eyes fall out slowly. like it!


ToastedToastyToast responds:

No matter what music I added there would be someone who doesn't really like it, that's why I added a mute button so they can turn it off and put something they like on themselves if they want.
Thanks for the review, although it wasn't particularly insightful. I'm glad you enjoyed the game though :)


rollasheeprollasheep

Rated 1 / 5 stars May 3, 2012

i dont know if its just me but the mouse was really really laggy and stiff, making it scroll smoothly would be a nice touch. also it was extremly easy to avoid those blocks ya know? make the blocks twice as fast as they are now, and double the number of blocks. that would make it better


ToastedToastyToast responds:

I actually started out with things twice as fast and twice the size. It was too hard, even for me and I made it. The mouse moves at the EXACT pace of the cursor, player._x=_root._xmouse player._y=_root._ymouse if you know anything about programming and with graphics this simple you would have to be using an ancient computer to experience lag. So yeah that is just you.

And there aren't just blocks but more enemies, adding more blocks would take up too much room when the new enemies come, you couldn't have played it for more than 10 seconds without knowing this.

I have taken a look through your reviews and all of them seamed to be as ill aimed as this, I would suggest taking a leaf out of The Review Request Clubs book and learn how to make decent reviews. Check there post in the Clubs and Crews section, theirs very helpful instructions on how to make good reviews.