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rated 3.99 / 5 stars
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Action - Shooter - Fixed

Credits & Info

May 2, 2012 | 6:50 AM EDT

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101 10 Points A 101 kills
Game on! 10 Points Completed a challenge
All in a line 25 Points Completed an entire challenge
Backdoor action 25 Points Unlocked the rear weapon perk
Extra Life 25 Points Unlocked the extra lives perk
Level Up 25 Points Unlocked the increased XP perk
Nice and safe 25 Points Unlocked the shield perk
Scratched paintwork 25 Points Unlocked the increased Graze perk
The Overlook 25 Points Triggered the Super RedRum power-up
Mission accomplished 50 Points Completed the game
Return to sender 50 Points Unlocked the homing missile perk
Bullet HaHaHa 100 Points Reached Rank 30
Check you out 100 Points All challenges complete
The Owlmen Secret Medal: Unlock this medal to view its details!

Author Comments

We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.

Also new to this version are unlockable perks, along with more challenges than before.

Enjoy the destruction.

*The game defaults to 30fps to enable it to run on the widest majority of machines. If you've got a good graphics card please go to Options > Graphics and knock it up to 60.

PLEASE NOTE: Due to using stage3D ( ie GPU Acceleration ) this won't work on all machines. If it doesn't work on yours please accept our apologies in advance for your wasted time.

Hi-scores display
Perk bug fixed
If the GPU isn't compatible, software mode still allows you to play the game ( Although it won't be great ).

Medals should be fixed ( Sorry about that ).
Suicide kills no longer work on bosses ( Thanks everyone who pointed that out ).
Experimental fullscreen mode. It only allows mouse controls, and space to pause. This is more GPU heavy so in some cases performance may be reduced.

Minor tweaks.



Rated 4.5 / 5 stars

This is WICKED!!! My only gripe is the "music". A friend of mine plays stuff like this in his car, full volume, and I always say to him this would be fine in a video game but why the hell would you listen to it out of choice? I was wrong. It's equally annoying in a video game lol

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Squize responds:


Music is always such a subjective thing, I do like the music in the game but I couldn't listen to it away from the game for long, it's not my thing either.
Thanks for taking the time to play and review the game mate, glad you enjoyed it.


Rated 4.5 / 5 stars

Very fun and visually pleasing game! The gameplay was just shy of being repetitive, which in my opinion is the best half-way point between frustration and boredom. The endless barrage of sweet sweet eye candy isn't a minus either, and the game was just challenging enough to be addicting.

A couple things, however, took away from the game a bit.

For one thing, throughout my entire first playthrough, I was clicking between the perk and "talent tree" menus, wondering, "where the hell is this challenges page and why do I keep getting random ones??". It was only after I beat the game that I saw the page on the MAIN menu. So, if you could please, add the challenges menu into the in-between-battles screen.

Also, the "talent tree" is... not unbalanced, per say, but perhaps... unduly strict. It was after I chose the Double Shot for the first branch that realized there was absolutely no going back, even for talents just one back, which made my life incredibly miserable because without shields I always get pummeled into space dust no more than 2 or 3 minutes into each fight, so I had to start over. That said, maybe you could institute a more lenient system of choosing talents? Maybe a system of buying them instead of strictly PICK THIS OR THE OTHER, NO TAKEBACKS. Or at least add a warning saying that <-----

Overall, a really well-done shoot-em-up space top-shooter, nothing INCREDIBLY innovating but fun nevertheless. Good work.

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Squize responds:

Great review, thanks.

That's a good point about the challenges screen, something we'll factor into future games.


Rated 4.5 / 5 stars

Fun, quick little time waster, nothing too outrageous. I like the music and the overall look, especially the backgrounds. Unfortunately the perks don't really help much. I also liked the little "light path" that shows where the ships are going. It's novel, helps you plan your next move, and not to mention it looks pretty cool too.

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Squize responds:

Cheers, and yes that's exactly what it's meant to be, if you have 15mins fun playing it then it's more than done its job.
And yeah, I was really pleased with how the paths worked out ( Its always a nice surprise when you code something and it works better than you planned. Pity its so rare that happens :) ).


Rated 4.5 / 5 stars

Very nice. Just a bit disappointed by the weak/weird sounds and low explosion amounts when knocking down enemies, especially bosses.

People find this review helpful!
Squize responds:

Thanks for the review.
With the sound effects we couldn't really have normal explosions in there, there are so many baddies being killed at once that it would just be over-powering.
We did want Rez like sounds in there, that every baddie kill would add to the tune, but I left it too late ( And then realised it would be hard to do, and the music would need re-doing which wasn't possible ).


Rated 4.5 / 5 stars

I liked the 3d backgrounds, and I thought the multi-lingual warning text was a neat touch (even though I don't understand the other languages...). The game looks great on my computer (i7, dedicated GPU). Slowing the game when the cursor moved out of the play area was a nice touch. So were the enemy paths, although getting a nice obvious bonus when you shoot down an entire wave would be nice. I don't know if it's your idea or you got it somewhere else, but setting the difficulty by allowing different upgrade paths is a really cool alternative to the usual selection of "easy, normal and hard" at the beginning of the game (but see below).

On the small negative side, better contrast between your bullets, enemy bullets, and the enemy path lines would be nice (maybe difficult to pull off though). Also make it more obvious that one upgrade path is "easy" and the other "hard" (I missed the small text at first, and it's not immediately obvious that once you start down one path you can't go down the other). And having no more upgrades for the remaining few levels is sort of a downer. Finally, not being able to move up and down in the first level is disorientating. It's over fast enough, but I worry that some people might be so irritated that they would quit before they find out it's temporary.

Great job!

Squize responds:

Thanks mate.

The easy / hard path thing was something someone mentioned with the first DN8. One was always going to be aggressive and the other defensive, and the feedback was the bottom path was a lot easier, so it was a no brainer to label them up, but I didn't want to beat anyone over the head with it.

The first level is really just a basic training one, I wanted the player to get used to the HUD and shooting before giving them complete freedom of movement. If it switches some people off then that's just the way it is I'm afraid.

Glad you enjoyed it, and thanks for the review.