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May 2, 2012 | 6:50 AM EDT
  • Daily Feature May 3, 2012

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101 10 Points A 101 kills
Game on! 10 Points Completed a challenge
All in a line 25 Points Completed an entire challenge
Backdoor action 25 Points Unlocked the rear weapon perk
Extra Life 25 Points Unlocked the extra lives perk
Level Up 25 Points Unlocked the increased XP perk
Nice and safe 25 Points Unlocked the shield perk
Scratched paintwork 25 Points Unlocked the increased Graze perk
The Overlook 25 Points Triggered the Super RedRum power-up
Mission accomplished 50 Points Completed the game
Return to sender 50 Points Unlocked the homing missile perk
Bullet HaHaHa 100 Points Reached Rank 30
Check you out 100 Points All challenges complete
The Owlmen Secret Medal: Unlock this medal to view its details!

Author Comments

We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.

Also new to this version are unlockable perks, along with more challenges than before.

Enjoy the destruction.

*The game defaults to 30fps to enable it to run on the widest majority of machines. If you've got a good graphics card please go to Options > Graphics and knock it up to 60.

PLEASE NOTE: Due to using stage3D ( ie GPU Acceleration ) this won't work on all machines. If it doesn't work on yours please accept our apologies in advance for your wasted time.

v1.1:
Hi-scores display
Perk bug fixed
If the GPU isn't compatible, software mode still allows you to play the game ( Although it won't be great ).

v1.2:
Medals should be fixed ( Sorry about that ).
Suicide kills no longer work on bosses ( Thanks everyone who pointed that out ).
Experimental fullscreen mode. It only allows mouse controls, and space to pause. This is more GPU heavy so in some cases performance may be reduced.

v1.3
Minor tweaks.

Reviews


WOLFtvWOLFtv

Rated 1.5 / 5 stars May 8, 2012

you game have a bug
dont kill ship and give 100 points but dont move score


Squize responds:

No one else has reported it, but I'll look into it.


HyperMoeManHyperMoeMan

Rated 4 / 5 stars May 7, 2012

Good game, could use a new game plus feature or keep the power up you already obtained



HornyAsianManHornyAsianMan

Rated 4 / 5 stars May 7, 2012

This game realy is a great game if you don't try it it's your loss my fried :D



PSOFFIVFanPSOFFIVFan

Rated 5 / 5 stars May 7, 2012

I love this game, I really did but yes, it was a tad bit on the easy side with some of the game breaking powerups. Also, the one downfall this game has is the music. Its grating on the ears.

Other than that, 5/5



Equinox-TwilightEquinox-Twilight

Rated 4 / 5 stars May 7, 2012

Not bad, man. I've been trying to figure out how exactly to get the Golden Ship, and I haven't figured it out just yet. I thought it may have had something to do with beating the game without using a continue. Perhaps it's doing it without dying? Or even killing absolutely every enemy? One interesting thing I did notice, which I'm not sure is or isn't a bug (outside of the obvious ones) is selecting the boss rush instead of the next level selection for every level. Even beating the whole game like that didn't yield the gold ship for me, however.

Anyway, somethings I want to point out:

Bullets versus Explosions:
Because there are so many particles flying all over the screen from killing enemies from large packs, you literally stop being able to see the bullets. It's like a kind of sensory overload, and that's likely what the other complaints are regarding. Something a little more low-key for explosions or something a bit louder for the bullets would be the best bet here. I know you said you never played Touhou, and you should. You'd learn a lot about Danmaku and get some ideas on what will and will not work visually.

Enemies on the Rear:
Some of your waves with these things are just annoying. There are circumstances, even on the aggressive route, where I just can't kill the buggers because they actually take more than three or four shots to kill. When they're coming from two directions, or are meshed with one or two frontal waves, It gets downright silly trying to kill everything - and then my bonus multiplier goes down the toilet because of it. Worse still, these are the situations that are the most frantic, as well, blinding me entirely from what's going on.

And that's about it. I'll just kick back and enjoy my 1, 106, 230 point score now ;)