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May 2, 2012 | 6:50 AM EDT
  • Daily Feature May 3, 2012

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101 10 Points A 101 kills
Game on! 10 Points Completed a challenge
All in a line 25 Points Completed an entire challenge
Backdoor action 25 Points Unlocked the rear weapon perk
Extra Life 25 Points Unlocked the extra lives perk
Level Up 25 Points Unlocked the increased XP perk
Nice and safe 25 Points Unlocked the shield perk
Scratched paintwork 25 Points Unlocked the increased Graze perk
The Overlook 25 Points Triggered the Super RedRum power-up
Mission accomplished 50 Points Completed the game
Return to sender 50 Points Unlocked the homing missile perk
Bullet HaHaHa 100 Points Reached Rank 30
Check you out 100 Points All challenges complete
The Owlmen Secret Medal: Unlock this medal to view its details!

Author Comments

We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.

Also new to this version are unlockable perks, along with more challenges than before.

Enjoy the destruction.

*The game defaults to 30fps to enable it to run on the widest majority of machines. If you've got a good graphics card please go to Options > Graphics and knock it up to 60.

PLEASE NOTE: Due to using stage3D ( ie GPU Acceleration ) this won't work on all machines. If it doesn't work on yours please accept our apologies in advance for your wasted time.

v1.1:
Hi-scores display
Perk bug fixed
If the GPU isn't compatible, software mode still allows you to play the game ( Although it won't be great ).

v1.2:
Medals should be fixed ( Sorry about that ).
Suicide kills no longer work on bosses ( Thanks everyone who pointed that out ).
Experimental fullscreen mode. It only allows mouse controls, and space to pause. This is more GPU heavy so in some cases performance may be reduced.

v1.3
Minor tweaks.

Reviews


KratsamsakKratsamsak

Rated 4 / 5 stars

Cant read all acheavements, but nice game!
...altho I never knew when I was hit =D



fray16fray16

Rated 5 / 5 stars

Wow really nice sequel and great game. A little hard. Enjoyed a lot.
Have fun



TonkyTonkyTonkaTonkyTonkyTonka

Rated 5 / 5 stars

How the hell do you get the secret medals?
Anyway, here are my ratings of perks.
5 Lives : Because I'm a beginner, so I could quite need this. Sometimes useless on easy levels.
Double XP : Ranking fun. Useless when you get all the perks.
Double Graze : Helps me get quick lives. Useful for the harder levels.
Double Shield : Harder levels, this will be nice for you to save yourself from the first hits.
Rear Diagonal : Haven't tried this yet. Dunno.
Homing Missiles : Great when you want to deal some additional damage on the bosses. On Boss Rush it's perfectly useful.


People find this review helpful!

platformplatform

Rated 0.5 / 5 stars

How Get Secret Medal!


Squize responds:

The best way is to give me a piss low review... oh you did, it should unlock for you now.


MehNamelessMehNameless

Rated 4.5 / 5 stars

Very fun and visually pleasing game! The gameplay was just shy of being repetitive, which in my opinion is the best half-way point between frustration and boredom. The endless barrage of sweet sweet eye candy isn't a minus either, and the game was just challenging enough to be addicting.

A couple things, however, took away from the game a bit.

For one thing, throughout my entire first playthrough, I was clicking between the perk and "talent tree" menus, wondering, "where the hell is this challenges page and why do I keep getting random ones??". It was only after I beat the game that I saw the page on the MAIN menu. So, if you could please, add the challenges menu into the in-between-battles screen.

Also, the "talent tree" is... not unbalanced, per say, but perhaps... unduly strict. It was after I chose the Double Shot for the first branch that realized there was absolutely no going back, even for talents just one back, which made my life incredibly miserable because without shields I always get pummeled into space dust no more than 2 or 3 minutes into each fight, so I had to start over. That said, maybe you could institute a more lenient system of choosing talents? Maybe a system of buying them instead of strictly PICK THIS OR THE OTHER, NO TAKEBACKS. Or at least add a warning saying that <-----

Overall, a really well-done shoot-em-up space top-shooter, nothing INCREDIBLY innovating but fun nevertheless. Good work.


People find this review helpful!
Squize responds:

Great review, thanks.

That's a good point about the challenges screen, something we'll factor into future games.