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Unique platforming/flying mechanic used to escape the ancient tombs. Use the left and right Arrow keys to fly. Fly in one direction to fly higher.
Look. I get that the point of the game is crappy controls; the thing is; crappy controls and crappy mechanics are not what you want in a game! You want the player to feel like they have adequate control of their person and give them obstacles that make the game difficult; not make a game with simple obstacles and terrible controls/mechanics.
One makes you feel like you've accomplished something and the other makes you feel like you're wasting your time with a crappy game.
This is a really awesome game just was Really Difficult
Very fun game. Very frustrating. There was much swearing involved in finishing it. I think perhaps a bit of a more detailed tutorial level might help with some peoples problems. Because even though the basics is pretty straight forward the finer points may miss some people. I will sum these at the end for people having problems. I didn't have any major suggestions for the game itself other than an (optional) more detailed tutorial level. I did notice that hit detection seemed a bit off. In some places my wings could cover spikes without me dying and in others it felt as if I was even remotely in the same area as the spikes I would die. I finished the game though so it can't be that bad. Overall I had fun (though was frustrated) through the whole thing and would have been happy with more levels. I gave this a solid 5/5 and 5 stars.
Now for the people having trouble with the game dynamics.
1. You don't loose height changing directions if you bounce off walls. This takes a bit of practice to get the timing right and the more room you have the better this works. But doing it right you can gain height in a fairly narrow passage.
2. You can keep an almost perfectly level flight by rhythmically tapping the arrow key. Getting in the rhythm takes a bit of practice, but once you have it navigating between spikes or closing columns will be a breeze. It is basically glide-flap-glide-flap.
3. If you are having trouble with the platforms that spin out from underneath you, you have to be moving about as slow as you possibly can. If you flap directly above one and then glide down onto it you should be able to do it without getting spit out. And it does spit you out. If you get caught going through them you will get spun down until you have enough space to regain momentum or you die. Simple.
4. Walking is rather useful. You walk (as others have said) by tapping the direction key after you have landed. Don't tap too fast or you will take off. In winds or on spinning platforms it is very important to be able to walk.
If you are getting frustrated with a level take a bit of time to work on your flying skills and try it again. Or take a step back before you kill your computer. The puzzles in the game are simple and you are most often given more time than you need (on timed switches). It can be frustrating but once you get the hang of the controls it is pretty fun.
Wow, temple glider has just now been uploaded?! I used to play this all of the time. Oh and person below me | you can walk, you just need to tap the arrow keys.
While it is indeed a unique play style, it is a frustrating, repetitive and not a very fun one. The concept of having to go sideways to fly does make sense, but having the ability to walk and/or maintain altitude better would have been extremely appreciated. Maybe hit space to toggle between flying/walking?
Overall it's playable, but not very fun. Great music though.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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