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Unique platforming/flying mechanic used to escape the ancient tombs. Use the left and right Arrow keys to fly. Fly in one direction to fly higher.
This should be a pokemon.
Agree Travoc. Very addicting game ty
Yeah I agree with Kurisu-kun. It's just goddamn unforgiving, is all. Maybe give the bird a little more split-second control for those tight turnarounds (I took a rest after level 10), or just reduce the size of the hit box so you don't lose because you got a feather tip caught in the spikes. Also, if you had a key that would allow the bird to temporarily glide, it would help things in those long passages. But the tapping works fine.
Atmosphere and all that was enjoyable, interesting without being intrusive.
It was interesting, but gliding was a little difficult. Too difficult for me to want to continue past the moving stones.
I like a lot of the games that Nitrome has put onto Newgrounds, but everybody has their bad moments, and I'd have to say that this is one of Nitrome's bad moments.
Loved it! T'was an interesting experience; very aggravating at times but overall enjoyable. I know many people are complaining about the controls, but after some experimentation I found it relatively easy to make the bird walk or fly level, for example. The appearance and music synced quite well, all working into the Egyptian Tomb theme without becoming annoying or overly repetitive.
To everyone having an issue: you don't have to hold the buttons down, tapping works much better in many cases. And the puzzles are made specifically to be solvable with the controls as they are. The majority of this game is TIMING: Time your button presses, and time your flights carefully, and you're already halfway there.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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