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Unique platforming/flying mechanic used to escape the ancient tombs. Use the left and right Arrow keys to fly. Fly in one direction to fly higher.
Quit complaining. If you don't like don't play it! Flying and gliding are basically the same thing and what are you gonna do with a two dimensional platform. Also I liked it! Loved the idea, game play was challenging yet entertaining.
very annoying your not gliding btw your flying you glide a little but you don't use that AS A TITLE
Here we go, thank you for the right hand controls, very useful and effective. The tutorial was handy for getting things started and as usual you guys presented very interesting challenge escalation while also introducing new concepts to get a hold of as the game progressed.
I must say I curse my completionist brain as it prevents me from just ignoring the rings, but the rings were great because they provided both good practice and excellent escalation in challenge. You could choose to fulfill the game without the rings but the challenge in obtaining them was satisfaction. Now another thing that I'm not sure whether I enjoy or not is how precise Nitrome gameplay works. You have to be exactly at a certain spot at an exact time. You can have some freedom to play as you will, but I think that your straight forward mechanic of precision and accuracy is a fine way to attune skills in gaming with platforms and parkour.
I enjoyed the mechanic brought in that you finally allowed dual key use with either arrows or WASD keys for lefties and righties. Now Nitrome definitely dominates the flash portal with both user friendliness and design. The music I'll admit was overly repetitive; but that's not a big issue.
Great game and great mechanics. I thoroughly enjoyed what I played through.
We do actually usually offer WASD aswell as arrow keys.....it was an oversight in the few games that don't offer this. Glad to hear you liked the game :)
1 the animation for the bird(especially in flight) make it very difficult to tell when you are going to slip by unscathed or DIE.
2 running into a vertical surface should not make you plummet it should make you hover.
3 acceleration for ascent is either short curve until you reach to top speed or constant with no top speed do not attempt to make it both.
4 momentum should not carry over when switching from ascent to glide.
pick any two to make this game significantly better.
Ambitious but lacking. The control scheme (aka the thing that makes this game stand out) is also the biggest flaw. It lacks a certain flow and its just not fun. I guess the best piece of constructive criticism i could offer is to suggest would be: Make the bird drop faster by holding the down or 's' key. that way you wouldn't have to just sit and wait in order to descend through a ring or under an obstacle.
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
The most mixed MMA-simulator ever!
Fighting Puzzle! Defeat the enemy using your brain!
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