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Apr 30, 2012 | 11:15 AM EDT
  • Daily Feature May 1, 2012

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Piece of Glory 5 Points Get one piece of Neptune's Eye
Booty Hunter 10 Points Complete 20 Quests
Gentleman of Fortune 25 Points Acquire 5000 gold coins
Expert Digger 50 Points Get 10 golden treasure chest
Ruthless Pirate 50 Points Destroy 100 ships
Kraken Konqueror 100 Points Kill Kraken

Author Comments

Live a life of a pirate. Destroy navy ships, battle pirate ships, rob merchants, visit treasure islands and uncover lost treasure, the "Neptune's Eye"

Controls :
Turn Ship : A/D or Left/Right
Adjust Speed : W/S or Up/Down
Shoot : Spacebar or Left Click
Select Weapon : 1,2,3, or 4
Accept Quest : Z,X,C, or V
Special Weapon (if any) : Shift
Collect Loot : Mouse Over or Hit it with your ship
Pause Menu : Esc

Update:
Medals and Scoreboard bugs are fixed. If you have unclaimed medal and your save game still exist, please restart the game to get the medals.
(Thanks for RamUrMother for the bug report)

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Version 1.3

- Fix for repairing can cause Infinity% and negative gold value
- Quest target should not appear outside playing field
- Oil will no longer heal player
- Price for upgrades is cheaper and gold drop is slightly increased
- Player can now end day when in non-essential quest
- Day end will not wait for quest to finish
- Avemaria now have more armor
- Avemarias Revenge is now deals significantly more damage

Reviews


revo747revo747

Rated 4 / 5 stars May 7, 2012

Not bad, i quite enjoyed it. simple fun game.

after the end credits and story, the screen just went black with the bg music playing, maybe it's just me.
I never got the chance to try out the Avemaria :(



shazzbotshazzbot

Rated 3 / 5 stars May 7, 2012

it was nice but i dont like people telling me to like them to get gold. that makes me not like you.


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GeoSevenGeoSeven

Rated 5 / 5 stars May 7, 2012

Very good game. Reminds me of Pirates! back on the C64. I did notice however that during the destroy the fort quests, if the fort drops something after it is destroyed then it gets stuck on the island with no way to pick it up. Might throw in something like if there is a collision between loot and land then the loot moves towards the water.



scotmascotma

Rated 4 / 5 stars May 7, 2012

I really liked it, reminded me of a game I tried to make a long time ago.

There were a few things I didn't like tho;

- No penalty for death, once realized you can just rush in, guns blazing it makes combat less appealing. Knowing when your outmatched and having to worry about the consequence of staying and fighting, 1: makes the battle more gratifying when you win and 2: Makes the player have more thought than "run in, shoot, if I die ill just re-spawn so gg"
- Scaling on items/upgrades... from what I saw, most things costed the same amount of gold at every level so its slow to level up at the start but faster later on when you start earning more gold. Having the game give more at the start makes it more appealing and once the player is committed to the game it makes saving up for the later ranks more rewarding.
- The screen size was way too small... im not sure if its just me but i had to sit extra close just to experience it properly. would have loved this full screen!

Unfortunately I didn't have the time to play most of the game. So if the game does scale and combat gets more strategic towards the end, my pardon.

Great game, I actually took the time to write more than "Wow I like pirates!!" so im not trying to down this game, just improvements that could be for the better.

looking forward to the next installment.


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ZerginfestorZerginfestor

Rated 4 / 5 stars May 7, 2012

A great game, was great on the run through, though I will say it's not a perfect game in the genre it's in. One of the most significant flaws in this game is the replayability, sadly. I went through the game enjoying the time till I pushed myself to acquire the mighty Battleship model, despite the stat bars stating otherwise, there's barely anything different with the two models. The normal ship you start off with gets an AP of 1,200 when fully upgraded and 47 Knots in speed, whereas the Avemaria gets 1,800 AP, and 39 Knots when upgraded, besides the two abilities (which one of them is basically similar, the Pirate Launcher disables enemy ships attacks, but doesn't stop them from moving. The Giant Fish net disables movement, but allows the enemies to still attack. Nice difference huh?) and the obvious cannons (you get +1 more cannon on each side on the Avemaria, basically the reason why it says it has so much "damage"), you really get nothing else. Another different point (and this one is going to be a pain, yet decent challenge) is the Avemaria's huge girth in size. In the very beginning, because of the ships terribly slow speed, and huge size, you'll become just an oversized floating duck 70% of the time, and you WILL die. A FUCKING LOT. You will gain a hating passion against the Shotgun Ships (the ones that basically blast out a huge amount of tiny cannonballs in a large AoE) and the Dragoon Ram Ships (the ones that look like swords and bulldozers), even the damn forts will be able to get a bead on you unless you get the speed upgrades. Kind of hilarious how the ship basically looks like it's going to make the game a walk in a park, when in reality it's going to give you more hell then the other ships at first. The Damage stat shouldn't be that high, seeing as the cannons or abilities have no damage increase at all. All of them are the exact same upgrades, the only difference is well..you shoot one more cannonball instead of 3 (probably if you shoot it right, it'll land all cannonballs on an enemy). So overall, great game initially, just 'bleh' in replayability, unless you love the challenge like me. Hopefully in the future if you make a game similar to this or update this one, give out a few more tweaks on the units to make them more unique. Other then that, can't wait for the next thing you whip out ^_^.


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