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Uploaded
Apr 28, 2012 | 8:56 PM EDT

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Author Comments

9/13/13- BIG update! Boss updated and many glitches fixed! Push button added, press D to push enemies away!

This is a submission years in the making. A lot of blood sweat and tears went into making this, we hope you enjoy this!

Pico's on a mission to save his town from destruction in this shooter, ranging from all over the city! Take on the colorful cast of Pico's world in this intense shooter!

Corny dialogue out of the way, this is our submission for Pico Day 2012. Reviews and ratings are welcome! We have an update aimed for April 30 on monday to fix up those pesky glitches, ending, and some graphics issues. We may have a medal waiting if we can get it in. :D

4/30- Update for the REAL Pico Day! We weren't able to get in everything we wanted to for this update, but some major changes did occur, like bigger space, moving faster, and higher difficulty. Actual content changes should come soon, Andy is busy with college and we want to make sure that comes first.

Reviews


kirby311kirby311

Rated 2.5 / 5 stars April 30, 2012

It was okay, The art was pretty re
Some things i was hoping you could improve or fix
Some different guns
Make the Mobs spawn less fast in later levels (so its not impossible) my opinion
Make another attack(or weapon that knocks them back so you can not get horded and instantly lose
Make Pico able to avoid the mobs without them easily outrunning him
Make some buttons for the start if you want
Clearly the replay button cause i wanna try again
try to make it so the backgrounds don't directly clash with the bullet colors like on the high school level
Make the emos attacks a little slower and not kick 400 times per second it seems
Fix the werewolf level i kill like quite a few at the start but for 5/9 of it I'm just waiting for the next level with nothing spawning
The background art could use a bit of work on some levels but that really wasn't that noticeable.
Make enemy Dodgeable if they are by them self or in small groups ( Emos kick you 3 times if you run by them)
Oh and how many levels are there and are there boss fights because boss fights would be cool. But sadly I couldn't get past the super high school level.


LDAF responds:

The update just uploaded should address a huge number of those concerns. :) tip- if you see an incoming wave you won't be able to take on all at once, start moving up and down! The wave will cluster together into one big meatbag of bullets! (and there is a boss fight, the update for that should be soon, not sure when, Andy has been busy)


josefelipejhjosefelipejh

Rated 2.5 / 5 stars April 29, 2012

boring


LDAF responds:

Dont worry, the update due for tomorrow will be faster, tougher, and have more enemies :)


bud3rbud3r

Rated 2.5 / 5 stars May 3, 2012

i sorta liked it but maybe you could work on a different AI because you can play the whole game literaly without the top and bottom keys i just pressed left to right the whole thing and maybe wepon pickups because the pistol suked on the emos and after a while my hand started to hurt from constantly pushing space bar hope this helped :D


LDAF responds:

Thanks! For the moving up and down part, that sorta has them line up in case you're afraid of being swarmed. Weapon pick-ups were discussed a lot in reviews and we even agreed to put in weapons if development gave the time, but sadly we didn't :(


zman0306zman0306

Rated 2 / 5 stars April 28, 2012

it was ok, need a button & die too quick.


LDAF responds:

You're right about the button, we're working on that for the monday update. And as for dying too quickly, I actually thought it was TOO easy...


lucasynolucasyno

Rated 2 / 5 stars April 29, 2012

This is boring, nice graphic, animation too. But:
Monotonous
Crap enemies
No blood
No gunz(?)

Fix this please! (And add some swords!)


LDAF responds:

I suppose it is a little repetitive. Some stuff will be added tomorrow or some time soon after that, so I hope that pleases you. Funny you should mention guns, lots of other reviewers wanted that; we were thinking about it from the start but decided to add multiple guns in if we had time, which we did not end up having. I also am not sure how willing Andy is to support the game post-release after tomorrow (or soon after)'s update; we worked really hard on this, and he's in college, so he has that to focus on too.