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Apr 28, 2012 | 2:46 PM EDT

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====: CONTROLS :====

Arrow Keys = Move
F = Jump
Right, Right or Left, Left to Dash; Dash then Jump to Long Jump or Dash in midair to Airdash.

D = Punch
S = Kick

Combo: Press quickly
Power: Hold down the button
Rear: Simultaneously press the direction you are not facing and the attack button (i.e, if facing left, press [Right] + [D] to do Rear Punch)
Dash: Press while Dashing
Aerial: Press while airborne

Grab: Press while close to your opponent to grab.

From D Grab, press [Right] or [Left] to throw the held opponent in the given direction
From S Grab, press [S] to knee the opponent or Dash in the current direction to flying knee
Press [S] or [D] quickly to switch

====: STORY :====

Pico Day was in less than a week. Usually takes me 3 months to solo a brawler game. Challenge accepted.

At the beginning, I may have entertained ambitions of more NG characters like Nene, Darnell, Tankmen, Angry Faic or Tom Fulp's Beard, but then I was like, "shit, this is hard".

I couldn't tell what Pico's hair was supposed to look like in 3 dimensions, so I just gave him a River City doo.

For some reason I can't quite remember, I'm using an armature rig from a beginners' tutorial with a lot of little bells and whistles instead of the simpler builds I employ for normal practice. The rig really doesn't work that well, which is why you'll see various body segments twisted into grotesque positions in some of the animations.

In my head, the common thug's design looked like zombie gangstas. In reality, they look like marshmallow pirates... I'm okay with this.

The boss guy was made by accident at first when I left the red lines on and forgot to turn on the lights. It looked cool, so I ran with it.

60 FPS Mutha-Phuqqas!

As you can see, I have yet to learn how to make special effects in 3D.

There are probably a lot of unresolved glitches. If you find one, notify me via PM or in your review and I'll try to fix them in a timely manner.

And yes, I know it's too hard. That's the point.

====: FIXES :====
4/29/12 - 11PM - Rebalanced the kick combo a little and made the get harder after clearing it once, so you don't just go in infinite circles. Fixed something that was wrong with the boss fight. I have yet to figure out why the AI is such a complete idiot when it comes to 1vs1 combat.

Reviews


rebellious-boyrebellious-boy

Rated 2 / 5 stars

Extremly laggy after a few time playing, and becomes very easy when what you just need to di is to get close and grad enemies. And a little more variety in moves would be cool. I still like the cool graphics.


People find this review helpful!

sedcabsedcab

Rated 4.5 / 5 stars

Poky docky!
>_<



poakypoaky

Rated 5 / 5 stars

i'm first today:)!



annoyingorangeannoyingorange

Rated 4 / 5 stars

This is good. I liked the concept, but the graphics and smotheness need some working on.



BlessingBlessing

Rated 2.5 / 5 stars

Not bad, but it could definitely use improvement. There's not a lot of incentive to use more than the standard kick combo. It has the best reach and will get the job done, plus the AI seems to rely on it way too much so that makes it your best bet. At the same time that makes the game a little boring since it doesn't encourage variety. The art is nice. The animation is decent but the bad guys should react to attacks a little more. The controls are rather clunky and sluggish. When you attempt to turn Pico around to attack someone behind him he stalls for a full second or so, meaning you have to turn around in advance or else he'll simply attack the air while he gets beat up from behind. In a game like this, that's EXTREMELY annoying. Also there wasn't a whole lot to this game, I'd like to move to new places and stuff after clearing a screen but instead more guys were thrown at me in this same room.

All in all it's fun to look at and it's pretty cool for a short time, but lack of variety in enemies and scenery, and the encouragement to rely on a single combo make this lose it's shine all too quickly.


People find this review helpful!
AcetheSuperVillain responds:

The turning delay is intentional to give it a hint of iRL flavor and force you to think before you act. It's not that hard to execute your reversal attacks when you need to strike behind you. Air kick will also change direction immediately.

I think you're right about the kicking combo. I've switched around the numbers a little, which I hope will fix it.

I'll be sure to work on the controls and add more backgrounds in future titles, thanks for that insight.