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Happy Pico Day 2012!
Thanks for the frontpage!
And most of all, thanks for making this game 3rd place for Pico Day 2012!
This game is a collection of three minigames featuring Pico,
Nene, Darnell and the Uberkid.
- - - UPDATES - - -
- Just fixed the 'back' button glitch on the 1st minigame.
- Medals have been added!
While I do have to admit, I sort of enjoyed the games, I just couldn't help but find the games to be very frustrating and broken. First of all, the shooting game, how is it possible for the CPU to shoot at 3 enemies at the same time? No matter how many times I've played the game, I just can't seem to win, and though I may have bad accuracy, still doesn't change the fact that the CPU is practically cheating. Then there's the chainsaw game. The controls are too stiff and spastic for my taste. On top of that, you have to be exactly precise to chainsaw any of the kids, which I find to be just ridiculous. I was practically standing next to the kid, and it took me 5 tries to chop him off. Again, can't seem to win at that game either. The dash is much too stiff too. It would help at least if you were able to move AND chainsaw at the same time. As for the last game, which was perhaps the only game I had a chance at winning, it was decent. My only complain is the slippery movement, but other than that, not much to say about the last game.
You have potential to make great mini-games, and I can clearly see that from what I've played. But fix the CPU's AI, make the games less frustrating, and perhaps add some sort of difficulty setting? Doesn't seem fair for new players to get stressed from the get-go.
This would of been a great game if the first two mini-games weren't impossible to play. The first game the computer players seemed to have split second reflex so actually scoring even 1 point was impossible. The second game was completely unplayable because you couldn't even hit any of them yet the computer players scores were skyrocketing. The third and final game was way too easy as the computer players were out near the beginning almost as if to say "well, we'll give you a break this time you little retard" which didn't help contribute to it being at all enjoyable. If you turn down the difficulty a fair bit then this would definitely be an awesome game, but right now I don't get how it made front page.
2 stars for potential.
FBI shootout: You need the reflexes of Neo on SPEED to have *any* chance of winning this. Tone down the reaction times of the computer characters then get back to me.
Dad's Chainsaw Massacre: *Extremely* unwieldy controls, and on top of that you only score kills when you are on the *exact* same plane as your target, at a precise proximity, and you have to sacrifice a goat to lovecraftian elder gods on a full moon to get ANY points on this game.
Big Brown Bary's Death Chase: Don't know how to improve this one, it's probably the most well built of the bunch, simply a matter of figuring out how to move from obstacle to obstacle and you're golden. Needs a better victory trigger though, everyone dies before a winner is named? That's like taking the gold for longest most excruciating suicide, the only award you get is posthumous.
Conclusion: Game with decent potential. Suffers from DESPERATE need of polish. Could have been great but appears to suffer from having run out of time or snacks or slaps upside the head or something. There are worse things to play, but there are *infinitely* more that are better.
Game was ok, but the fbi shooting cannot be won. Since the AI can shoot up to 3 cops at the same time.
I have the same issues as dustin-mcvay. It was put together really well but absolutely no enjoyment cause the first too mini games are just too hard. AI seems to be able to get three headshots at once, and the hit detection for the chainsaw is terrible. coulda been great though.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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