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Happy Pico Day 2012!
Thanks for the frontpage!
And most of all, thanks for making this game 3rd place for Pico Day 2012!
This game is a collection of three minigames featuring Pico,
Nene, Darnell and the Uberkid.
- - - UPDATES - - -
- Just fixed the 'back' button glitch on the 1st minigame.
- Medals have been added!
good to play once!!
How do you think I feel having to test them over and over?!
Thanks for the score though :)
That was a nice change. Though after a little bit of reading the other previews. I don't know what the complain is about. I got all three badges 8D Mwahah!
Mehe, they just don't know how to play a REAL flash game! 8D
I smell audio from Game Maker... but the game was pretty good.
Game Maker FTW!
after so many years, after 24.000 votes, maybe it's time for pico to step down....
He never got me as a character, and honestly newgrounds may have grown thanks to him initially, now t's time to puy old barker to oblivion.
Don't be such a silly goose
While I do have to admit, I sort of enjoyed the games, I just couldn't help but find the games to be very frustrating and broken. First of all, the shooting game, how is it possible for the CPU to shoot at 3 enemies at the same time? No matter how many times I've played the game, I just can't seem to win, and though I may have bad accuracy, still doesn't change the fact that the CPU is practically cheating. Then there's the chainsaw game. The controls are too stiff and spastic for my taste. On top of that, you have to be exactly precise to chainsaw any of the kids, which I find to be just ridiculous. I was practically standing next to the kid, and it took me 5 tries to chop him off. Again, can't seem to win at that game either. The dash is much too stiff too. It would help at least if you were able to move AND chainsaw at the same time. As for the last game, which was perhaps the only game I had a chance at winning, it was decent. My only complain is the slippery movement, but other than that, not much to say about the last game.
You have potential to make great mini-games, and I can clearly see that from what I've played. But fix the CPU's AI, make the games less frustrating, and perhaps add some sort of difficulty setting? Doesn't seem fair for new players to get stressed from the get-go.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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