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Credits & Info

Uploaded
Apr 27, 2012 | 4:17 AM EDT

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Author Comments

Inspired by Nikolai Gogol's short story of the same name, The Nose puts the player in a surreal dream experience chasing noses. Will you return your nose to your face?

Made with Olya Androsik and Katie Mazikins.

Audio Sample Citations:
James, Ryan. perf. The Nose. Nikolai Gogol. MP3.
Kissin, Evgeny, perf. The Lark. Mikhail Glinka. MP3.

Reviews


spek28spek28

Rated 3 / 5 stars

nose fetish? ;) i liked the music.



seancarleoneseancarleone

Rated 2.5 / 5 stars

What a nice work



cega0cega0

Rated 2 / 5 stars

Sorry but it just was a disappointment.
Well first let me tell what I expected, I hoped that the game would a straight forward yet surrealistic move from left to right through a dream like stage consisting of dodging pits and enemies. But I surprised at the good voice acting in the intro, and if done right, gravity switching puzzles are fun and interesting, so I went in expecting something well made, even though the story was kind of silly at least it was unique. But then the disappointments flooded my computer room as if I just played with high explosives in a submarine. The character started of upside down and in this weird idle walking position like he was clenching his buttocks to hide a fart, and he looked slapped on to the games layout like some sort of last minute change. The gravity change wasn't really giving Newton the middle-finger as much as your character going upside down (or actually going the correct side up) and awkwardly landing in a hole removing any feeling of being able to take alternate paths. I shrugged at the weird design choice and continued down the music being soothing at first but just becoming sort of annoying since it has a habit of ruining the games sense of rush that comes with timed games. And that was the second disappointment, I discovered the timer in the bottom right corner, and I hurried to the bottom trying to dodge the flying noses coming at me only to realise that they added to my score. As fun as grabbing a bunch of facial features cluttered in a bunch seems I jumped or fell to the bottom only to realise that there wasn't any exit, I then spend the rest of the level collecting noses to add to my pointless score. Without realising that the time was up due to any feeling of stress or challenge being patted on the shoulder and sent to get soft ice-cream by the accompanying piano music, the screen faded to black, I mean grey I mean white I mean to a close up of the one armed gent I had been controlling through out those 60 seconds of alternative plastic surgery, only to be greeted by a score screen and someone attaching my nose with a slingshot from the other end of the room. "Press spacebar to dream again eh? Okay I guess," I said, "I hope this was the tutorial, maybe the enemies or hazards will be introduced now". So I pressed space. And guess what the same level appeared again. Scratching my head I continued to the bottom of the level trying to ignore the copy pasted noses flying at my character. BUT AGAIN NO EXIT TO BE FOUND. "Brilliant." I thought, and spend the remaining seconds hovering in the air by spamming the big rectangular button in the bottom middle of my keyboard. It was at this point the music really started to get on my nerves, I like classical music as much as the next bloke, but it just doesn't fit a timed game like this and when it doesn't even change at the score screen I just end up trying to ignore it as it zaps away my energy like a lecture on home economy. Sure enough there is the nose getting reattached to my face like we are made of Legos. As piano cat reaches a crescendo I press the button again just to try something, I now spend the minute suspended from the ceiling collecting these gravity deifying things without effort while remaining stationary. I get 80 points without moving an inch and I even get the bloody rhinoplasty anyway. Whoop the freaking doo!
And even as I am writing this long and formal review the god dang piano music still plays, even when the game is paused! But the biggest achievement this game has to brag about, is succeeding in making 62 seconds seem like a monotone lifetime standing in line at the supermarket waiting for an old lady to finish picking which canned tomato soup reminds her most of the time she scrapped her knee as a little girl, all while Tom Lehrer's autistic spastic twin beats down on ebony and ivory like there is no tomorrow. This just won't due, good day sir!

The stars are for making me almost reach the maximum letter cap on the review box, quite a frown upside downer I dare say...

Sincerely a autistic reviewer.



poplee999poplee999

Rated 2 / 5 stars

just 1 level and but some medals



MOSFETMOSFET

Rated 1.5 / 5 stars

A very simplistic game, probably based off some tutorial.