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my god this brings back memories, i remember playing way back on the old NG, i shall have to play this and beat it too see how it rolls. almost thought it had died.
Near-death experience. I hope you will enjoy all the new changes.
i dun know how to increase the max health from 200% to 300%
But one thing for sure...THIS GAME ROCK MY HEAD OUT!!!!
Health? There is no such thing but I assume you mean either strength, knowledge and charm. Carefully go throu your list of inventory. Move your mouse over the icons and you will see which item can raise your max. Then go to ask Ami at school for collectible items.
I am Korean, Korea is a country in Asia
From the beginning of the game, but
Finals finally it is!
Thank you very much
Hello Korea! I hope SImgirls series will have a Korean version one day.
I've been following this game ever since the first version of this game came out ten years ago. And I've been following your progress and ups and down since then and in all honesty, like many other great works that had on and offs in motivations, I thought this would be another abandoned half-completed great wonder for us to wait for in all eternity. But you completed it - you were a man of your word and you finished what you started. For that, I respect you. That is not something I say lightly.
The game has come a long way from the simple one-ending, one-girl game that this originated from. Now there are 5 different endings and and even more girls to choose from. You have added a lot of relatively fun and classic side games like fighting and racing. One of my favorites was the modeling side game. While the graphics are not exactly first class, I didn't exactly expect it to be first class save for the adult scenes. It is only a sim after all. Imagination, interactivity with the characters, and the simulation world as well as the amazing hentai scenes is what made this game enjoyable and famous. With that being said, there are a few parts I want to review and analyze to you in detail:
Characters: I like the wide selectivity of girls to select from and date. Their interactions with you the different scenarios resulting from different choices was fun. I enjoy how there is a shy girl, a popular girl, two weird girls (being Karin and Sana), your childhood friend, and your teacher to choose from. That being said, while some characters were really well-developed, like Tomoko (obviously, who was your first character anyway. I give her part 5 stars out of 5. No qualms there), other characters were honestly a bit sloppy. Kotomi was the 2nd most well developed character and I was expecting a more in-depth background about her other than her being a dancer who had flatulence problems and was going to Germany. For example, Tomoko is obviously insecure and has a broken family and trust problems and you even involved her family in it. Kotomi had no such thing. Ami is even worse. You have practically NO development with her and figure out nothing or her personal background until the end. Her only saving grace was the ending, but even that was ruined by Karin (see "ending next). That being said, she is practically the only and most loyal girl to you and I like her. Perhaps that's why I was most affected. Karin's character development was a bit better with her unique background from being in the future. While I understand this is a hentai game, this is also a DATING simulation where feelings and understanding the girl is just as important, which is why you also made a romantic, non-hentai ending for Tomoko, I presume.
Endings: This is another part I want to expand on. Tomoko's part was great! You made two endings for her and it was very well thought out! I liked how you drew out parallels in both hentai and innocent. Kotomi, Ami, and Karin's endings mingled with each other and I honestly did not like that. I preferred that you either did not involve other girls in it or have an option/ending for only one girl to be involved. I think you shared some scenes between characters because you were just being lazy. Ami's original ending from the previous version was very sad and romantic. It involved her and only her and made it a lot more personal and in-depth. I loved it! It was my favorite ending and I honestly did not know why you decided to change it to involve the other girls. Karin's ending was well-thought out I admit and Kotomi's ending was more romantic than Hentai. If you want to give Tomoko a hentai and innocent ending, you should have probably added one for Kotomi soon.
I think I ranted enough. While I may sound harsh, I DID give this a near full rating. I know that you were in a rush to complete the game and it made this game have a lot of holes. But it's still a timeless classic for new artists to learn after! Props to you for an amazing game! I really look forward to Simgirls 2! Don't take 10 years this time, though!
Great review. Yes I can't spend another few years to further develop this free game and I really need to move on to SG2 (don't worry it will be a full-time project, if I can get investors, or I won't start it at all). I rushed to finish the game so I could only fully developed Tomoko and leave other girls as supporting characters. I think Tomoko is a challenge/fun for me because I like to give some depths to a typical pornstar-like character who usually dies first in horror movies.
I agree with most of your points. I just want to defend Ami's ending a bit. According to the game story the player pays very little attention to Ami during the course of the game, so somehow I want to show the sudden change of heart at the end. It makes more sense to me but I can see how Ami's fans want a more "complete" experience with her. I will keep this in mind and for SG2, I will make sure all girls enjoy the same level of attentions from SimMan lol!!
I have been waiting for this game since I was a very young horn dog of a teenager. Thamk you for finally finishing! Seriously I loved this when I was like 12 and 13 (played it with my my girlfriend at that time a lot xD) But anyway yeah im nearly 19 now and I'm looking foreward to getting a different ending seeing as you used to opnly be able to finish with the childhood friend! Much appreciated!
It's a mission for me to complete this game! Now it's done and I am planning to do Simgirls2.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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