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The sequel is currently under development, you can watch the trailer and check out the latest updates of the series at: www.blackspears.com
wont let me fight like in fights doesn;t let me hit
Try the tutorial
Wow, thank you, dude!!! I've been waiting forever for this. :)
ow that was awsome .! ican i ask if you gonna make part 2 of SG ?
hope it gonna be better :)
SG2 is on the way.
I thought the final product was pretty damn good. I'm not gonna lie, I've been playing this game since it's earlier versions, and still am, and still will. XD Just about everything about this game, I did like. However, I do have some complaints. 1. Getting Megaplayboy status is REALLY difficult. I even used the testbug cheat and it was still really difficult. 2. The enemy AI for the modeling agency, to me, is a bit unfair. She keeps finding ways to screw me over, no matter what I do. These are just my thoughts though. Overall: Fantastic game. :D
Again, the mega-playboy ending is for expert only, so it is supposed to be very hard. As for model agency, once you learn all the tricks and functions you should be able to beat Sana easily.
i thought this game was very good, however i did not like how the energy concept came out.
there isn't any time in the game, u wake up in the middle of the day, and go to sleep at seemingly the same time. I think it could improve greatly, instead of actions relying solely on energy, i think u could make time and energy work together. u could make it that there is limited amount of time in 1 day, and the amount of energy to do actions. For example, doing drug dealing could take a lot of energy and time up, but then, u go to a cafe and replenish ur energy, but taking up time and money, and so the day progresses, but somethings take up all your energy and time, like the model agency. I thought it was a good idea to kind of throw out there
Not a bad idea but I guess people will find it tedious for a few plays later.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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