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Good game,just the scenes with Tomoko were sick.I know that she is the main character but i honestly don't like her.I've looked for versions with ending with some other girls.The full version is good. Great work.It's surely hard to make a game like this. I hope Simgirls 2 will be a successful game. P.S.Why is Kotomo's problem farting :D
It's the problem of the original character from DNA2.
I named my character Buttsmell. Just thought I'd throw that out there.
On a slightly unrelated note, this game needs serious improvements. The dialogue is not as great as it could be (as in it was like watching Saturday cartoons), and the events are too rushed and too random. Plus the fact that I'm pretty sure you can't make someone smart by manipulating their DNA, seeing as that only determines which things grow what way. The changes would barely even come into effect at Buttsmell's age. The only real way you could even pull that off is if you gave someone the opposite of a lobotomy, and adding grey matter to one's own brain would not be possible given the volume of the human skull.
All in all, the game is a bit cardboard for my liking, but it's still hilarious to know that someone was terrible enough to be Buttsmell's childhood friend. If you want to build up on your plot/dialogue making ability, I suggest reading some fanfics. There are a lot of good authors out there, and it would be perfect for learning how to better your dialogue and story.
One star for what ?
i love u!!!!!!
are you a girl?
Ah, Mr. Sim-man. You have truly done outdone yourself. I've been playing your game ever since it came out back in '02 and I'd say it's become more addicting than ever. You've added the choices of morality along with other awesome features with the modeling job and new scenes that can mirror that of Oblivion and Fallout. I WISH YOU WEALTH, HEALTH, and all other things, good sir!!! ^_^
I like your wishes !!
I've loved the simgirl games for quite some time... I've played 4 or 5 different versions, including the latest 3. As usual, I love the gameplay and mechanics for just about everything, and found all endings for the version including the 'true love' ending. Rather than focus on everything I liked, I thought I'd save some space and just mention the few things I didn't.
The thing that bugged me most... it's perfectly fair for the creator to have a favorite character, and Tomoko is clearly it. She has the most scenes and pictures, and is involved in 4 of the 7 endings (I count the 2 version of Tomoko's Hentai ending as separate). But she isn't everybody's favorite. In the process of going after the Mega-Playboy ending, I got really sick of watching Tomoko's sex scenes. Can you add a button to skip those next time?
The second is my issue with Kotomo and Ami's endings; which are mostly based on Tomoko and Karin's endings (respectively). Ami already had a fully written ending in previous versions that was separate from the other girls, why not use that and just tweak it to add a quick goodbye to Karen, then have the other girls help you build a new machine when Ami dies? Rather than go through the whole 'finding the graffiti and going after Karen' bit? And surely there was simpler way of making the player be late to help Kotomi to the airport, rather than going through half of Tomoko's ending?
The last complaint is pretty small... the duels for the models weren't explained very well; I think a tutorial like you used for the player's battles would work a lot better than text.
Anyway, I'm greatly looking forward to Simgirls 2, whether you pay any attention to my whining or not.
All points noted. Tomoko is the main character in this game and the other girls are supporting. But in the next game all girls will be equally important.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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