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WARNING!! YOU WILL LOSE YOUR SAVE WHEN YOU CLOSE THE GAME OR YOUR WEB BROWSER. YOU MAY GO TO www.blackspears.com AND DOWNLOAD A COPY AND PLAY IT OFFLINE INSTEAD.
The sequel is currently under development, you can watch the trailer and check out the latest updates of the series at: www.blackspears.com
wow, it was a big surprise see this game in the "Under Judgment" after so many time I've played the others versions. Never expected to see this game finished. It's one of my favorite and it's an honor be part of it writing a Review.
About the new minigame: the "model contest", its a good idea and really fun, but it seems it's not yet well adjusted. It need something more to be better, and I missed the possibility of develop some attributes of the girls every day, independent of the contest, as it could be done in the last version in the basement. Of course it would make the game easer but than you could create something more to adjust the difficulty level. Maybe something one should use strategy and intelligence to win.
The game is great and I can't wait to tomorrow to see the next update. Hope to see it in Newgrounds top10.
I think you will have better chance to win if you start modeling early. I will do some fine tuning in the next update.
For the save, wouldn't it be easier If you could make an export/import so the saves won't be lost? Also great game, a fun way to past the time too.
I have no idea how to make one. It may not be possible because the game is made by flash Mx.
I do find a bit of a problem with the fighting system. It either needs to be using the mouse for the attacking as well as aiming, with special moves being keyboard buttons or holding the mouse for longer, or using JUST the keys. Having to aim and control the keyboard at the same time, then with clicking objects AND using special moves is a real chore.
A lot of the mini-games such as that and the modelling, as mentioned in a previous review in-depth, have problems that need working on, but aside from that a lot of work has clearly gone into making this game, and it's an incredible source for losing a lot of time getting addicted to playing! And on top of that pretty nostalgic since it was so long ago that it was originally started. Very nice work indeed.
Thanks. The fighting game is designed that way so you need to use your items at the right timing, for example when your opponent is temporarily down. I will still do a bit more fine tuning.
It ain't pervy.
This is a Newgrounds Classic!
Originally based off his favorite anime romance series, this guy has made it into it's own story using only some of the characters from the show.
There are sim dates where it's just plain meant for jacking off, and then there are the ones that are ideally 'fun' to play! It's what is typically considered 'quality' in a traditional Japanese Sim Date as it focused more on a role-playing driven story that was engaging and heart-felt.
You will start to care for these characters and play the game for the 'game' rather than the 'saucy' ending.
But it is Sex, so no kiddies allowed!
It is a rpg + simulation game with lots of sex lol.
Great game, glad to see it finally got finished. I can remember playing it back in 2002, long before games with heavy date-sim elements like Mass Effect 3 ever hit the mainstream. The game is tight, not buggy or glitchy in the least, and the keyboard shortcuts are a nice bonus for those who might get fed up clicking constantly. Could use some proofreading in some areas, and I would like to see a keyboard shortcut for going on to the next dialog screen, or even a skip button for repeat playthroughs.
The game's only real shortcoming is in the model managing minigame; the skills of the girls are ridiculously unbalanced. I've have Tomoko completely maxed out for days while Ami struggles to stay above 3000, which seriously makes her high defense and special defense power completely useless. If she can't get fans quickly, why in God's name would I waste turns defending? And her being the best at Rumors suffers from the same problem. Sure, she can drain fans from the opponent faster than they can recover them, but in the meantime she's losing all the fans that she has to their Seduction.
I feel like all it needs to be balanced is to add in some way for girls to assist their teammates in acquiring fans, whether by making the 20% fan bonus wish affect the whole team, or perhaps just simply allowing trades. That way, you could grab fans with Tomoko, then shunt them over to Ami to defend them. This would also avoid the problem where, since all Tomoko is good at is fan gain, she's not wasting turns being at the cap and still having to Seduce to make a real dent in the opponent (since, with max stats, Seduce steals 150 more fans than Rumor erases).
Hmm... fans trade, that's an interesting idea.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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