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Tiny Island Adventure

rated 3.81 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Apr 24, 2012 | 5:26 PM EDT
  • Daily 3rd Place April 25, 2012

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Author Comments

I made this game for Ludum Dare 23 competition in under 48 hours. The theme for the games was "Tiny World".

Here is the game's Ludum Dare page, remove the spaces in the link so it will work: udum-dare-23/?action=rate &uid=11391

Tiny Island Adventure tells us a story about young, girl mechanic Lydia, who once build her house on a floating island, but for her misfortune, it one night suddenly flew to the sky with her and her house on it!

Ever since she has been stuck high in the sky.. until one day another floating island appears next to hers. Lydia decides to explore the new island, in hopes that she could figure how to escape from the tiny floating islands.


Use Arrow Keys to move, Z to Jump, Up arrow to enter doors.
Enter to advance text or start the game in main menu
P to pause, - and + to adjust sound and 0 to mute.
Esc to skip the intro.

Sequel is in the works, you can check out the new graphical style and Lydia's new tools in this alpha test ground demo: me/play/12552



Rated 3 / 5 stars

Although a good game overall with a nice story, I believe the controls were a little too sensitive, making the jumping puzzles harder than they needed to be.

story: 4/5
graphics: 4/5


Rated 1.5 / 5 stars

First of all, if your going to make a game... put REAL time and effort into it... A REAL game is something you put your blood sweat and tears into... not something you made in 48 hours... and I've seen games made in 48 hours that we're 10x better than this.... Dont make a quick game... makle something worth playing..

AdventureIslands responds:

I put lots of time and effort to my regular games, but this was made during 48 hour game making contest, so of course it's short and rushed.

Besides, you have no idea how much blood sweat and tears it takes to get even something like this done in 48 hours. Short time doesn't equal easy work.


Rated 4.5 / 5 stars

Hey, that was fun! A small adventure, taking place in a mythical location. The plot to repair the ship reminds me of Knytt, the island in the sky of Lamunia (hope that's spelled right) and the lighthouse level definately has some Donkey Kong inspiration. :) It's overal a really fun exploration game, with crispy pixel graphics and ambient music. Though at times, it would've been nice with some background music! :) Nice work!



Rated 3 / 5 stars

Remarkable for a game made in 48 hours.
Which is why I'm giving it 3 stars.
Detractors are the wibbly controls, it's hard to prevent Lydia from slipping and sliding everywhere, thus falling to her death over and over - I don't mind hard levels, I do however mind imprecise controls.
The option to turn off the music, but to keep in-game sounds would also be lovely.
Still, 48 hours! Impressive.
Can't wait for the sequel, hoping the controls will be less slippery.

AdventureIslands responds:

Definitely, I've learned lots about game design since making this game.


Rated 2.5 / 5 stars

you cant umm: die in water and die by rolling barolls