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Uploaded
Apr 23, 2012 | 10:17 PM EDT
  • Daily Feature April 25, 2012

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Defense 5 Points Obtain the gun
Money 5 Points Collect a coin
Murder 5 Points Murder an enemy
Win 10 Points Beat the game
Massacre 25 Points Kill all the enemies
Riches 25 Points Collect all the coins
100% 50 Points Kill all the enemies and collect all the coins
Clever Secret Medal: Unlock this medal to view its details!
Flawless Secret Medal: Unlock this medal to view its details!
Sweet Secret Medal: Unlock this medal to view its details!
Genocide Secret Medal: Unlock this medal to view its details!
Greed Secret Medal: Unlock this medal to view its details!
200% Secret Medal: Unlock this medal to view its details!

Author Comments

Made this is 48 hours for Ludum Dare #23. Theme was "Tiny World", and here's what I came up with.

Enjoy!

P.S. If you enjoyed the game consider tossing me a few votes over at the Ludum Dare site http://www.ludumdare.com/
compo/ludum-dare-23/?acti on=preview&uid=12633

Reviews


gta5gta5

Rated 5 / 5 stars

best game played yet i wont lie is a very good game 5 stars



KrataiKratai

Rated 5 / 5 stars

So nice, it bring back those Atari days. One bug (?) I find is when moving rapidly, it will start to run and most of the time hit something.



SpakweeSpakwee

Rated 5 / 5 stars

AWESOME, BRO!



BeNerdishBeNerdish

Rated 5 / 5 stars

Haha, I reached the ending by going the opposite direction at the beginning ^_^

+ amazing concept, we are begging for more
+ flawless code... well, almost :D
+ this game being for ludum dare compared to the outcome
+ it's loud! And it has music! That's still uncommon for ludum dare projects

- some of the "walls" are a little to hard to fight

We want more! :D



JerrodStormJerrodStorm

Rated 5 / 5 stars

Wow, this is a really unique concept. That zooming mechanic really gives this game it's own personality. You could do so much with that.

The controls feel nice and tight, and the objective is very clear. I won't judge on graphic quality. It is a ludum dare submission, after all.

I also noted that the game never felt repetitive. Every level of the game had it's own unique level of difficulty. The whole thing felt very well planned.