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*PRESS SPACE TO ROTATE*
Press SHIFT to MUTE
An adventure in minimalism. I guess.
Made in well under 48 hours for the LD23 jam
If you're stuck on a blank screen, try refreshing the page.
It's hard to reach fruit without help.
You'll need some raw resources.
Steam power is the way of the future.
The valve doesn't have a handle.
Charge, use energy, repeat.
Pretty good game, I liked the concept, but the music was a bit annoying after time passed, it was really short, and it had no story, it would be amazing if you fixed all of this; I really expect you to make a second part.
I quite like the puzzles, and the rotation was a nice mechanism, but the game was just a little too pixellated to be player-friendly. It's a concept I'd love to see expanded, though.
Good to hear. I do intend to expand on this concept in one way or another.
Fun game, just needs more levels, finished it during a commercial break.
Thanks for the review. I certainly would have liked to put more levels and depth into this game, but I simply didn't have the time. I plan to make a much larger sequel sometime soon.
Good effort, but a little too confusing for me.
Just click everything, I'm sure you'll get it eventually. Try to think of what things are and how they can be used. And don't forget to use space!
I like hard puzzles, but this just didn't make any sense.
Thanks for the review. I tried to make all the puzzles logical, so it's unfortunate that they didn't make any sense. Next puzzle game I make won't be so pixel-y, so hopefully that will help to tell what things are.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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