Dash'n Knights
- Score:
- rated 4.15 / 5 stars
- Views:
- 94,557 Views
- Share Links:
- Genre:
- Strategy - Other
- medieval
- pool
- dash
- turn-based
Credits & Info
- Uploaded
- Apr 23, 2012 | 5:23 AM EDT
- File Info
- Game
- 5.8 mb
- Daily Feature April 24, 2012
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Author Comments
Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!
Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?
Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.
*Edit*
1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^
*Update*
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed
Reviews
Rated 4 / 5 stars April 26, 2012
Very nice game
Rated 4 / 5 stars April 23, 2012
Well put together game overall, nice music, great pixel art, decent gameplay. Although I have a few problems. First off, you need to make better instructions to the game, like how do you earn the points for upgrades? Second, coins do almost nothing, the concept of items is weak. One use items that cost that much is a waste. I ended up selling every item I picked up, just to get the gold achievements. Altogether it's a good game, but it needs some tweaking for sure.
Thanks for the comment! You can get coin for upgrade just by clearing a new level!
Rated 3.5 / 5 stars April 28, 2012
only one word awesome i been playisience 3:00am now its11:oopm aadictive much yes still i agree eith other guy i was hopping it would be like zelda
Rated 3.5 / 5 stars April 26, 2012
Bug: get killed by bombing self + two turns= a dead man/woman turn
Rated 3.5 / 5 stars April 28, 2012
Some good ideas and designs, but flawed in execution.
To begin, the interface needs to be operable by hotkeys. Without hotkeys, it takes too long to issue commands to the characters. The in-play interface could also use more functionality, such as the circles underneath the objects light up when it is in the path. It is too difficult to tell which objects will be in your path when your character dashes, and this makes it frustrating. In short, the interface was design to be fancy, but needs to be much more functionally easy to use.
As to gameplay, the AI acts very inconsistently, and seems entirely random. Sometimes, the AI units just sit there and do nothing. This makes it frustrating sometimes because the game partly focuses on which random move the AI makes.
Finally, the pace is too slow. Leveling slows down to a crawl due to the exponential (2^x) factor in xp required to level. The battles also take too long.