Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.15 / 5.00 16,941 ViewsLog in to save your medals! Don't have an account? Create one for free!
Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!
Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?
Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.
*Edit*
1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^
*Update*
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed
Reviews
Rated 3.5 / 5 stars April 28, 2012
only one word awesome i been playisience 3:00am now its11:oopm aadictive much yes still i agree eith other guy i was hopping it would be like zelda
Rated 3.5 / 5 stars April 28, 2012
This game is nice good addition for newgrounds :)
Rated 4.5 / 5 stars April 28, 2012
wow fun game. absolutly no glitches or bugs. however the level design could be better. on the first stage, there is a rock on the top right hand corner that is easy to get stuck in. please remove it or something
Rated 3.5 / 5 stars April 28, 2012
There's a lot of potential in the concept, but I don't think you really thought out the rest. First and foremost, the experience curve is ridiculous. I could be grinding battles for years and never level up. This is especially important since stats seem to dominate the game. I know you want people to play your game, but if people don't really feel like their effort is worth anything then the game's not worth playing.
Plus, I don't feel like all the elements of gameplay are covered in the tutorial. I would've liked to know if moving into my allies hurt them beforehand instead of figuring that out for myself. On that note, why is it that when you move into your ally, you either just damage them or push them depending on what seems to be chance. I don't know if that's a bug or part of gameplay, but if it's the latter then it needs to be explained.
It's really the small details you have to fix. Bouncing off the SHADOW of the terrain and not the actual terrain really messes up coordination. You get used to it, but sometimes it's just a nuisance.
The challenges are actually well thought out, but with your characters not being able to level up at a reasonable rate, they start to become impossible as the enemies just start doing obscene damage. The damage is actually mostly elemental, because the challenges cut your resistance to a flat amount, making resistances essentially useless. Try just reducing the resistances instead of bringing them straight to -50 or -100.
This idea of "billiards rpg" is pretty neat, but an innovative concept doesn't make up for lack of development.
Rated 3.5 / 5 stars April 28, 2012
Some good ideas and designs, but flawed in execution.
To begin, the interface needs to be operable by hotkeys. Without hotkeys, it takes too long to issue commands to the characters. The in-play interface could also use more functionality, such as the circles underneath the objects light up when it is in the path. It is too difficult to tell which objects will be in your path when your character dashes, and this makes it frustrating. In short, the interface was design to be fancy, but needs to be much more functionally easy to use.
As to gameplay, the AI acts very inconsistently, and seems entirely random. Sometimes, the AI units just sit there and do nothing. This makes it frustrating sometimes because the game partly focuses on which random move the AI makes.
Finally, the pace is too slow. Leveling slows down to a crawl due to the exponential (2^x) factor in xp required to level. The battles also take too long.