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Uploaded
Apr 23, 2012 | 12:59 AM EDT

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Author Comments

A game I made in 48 hours for Ludum Dare 23.
Theme was: Tiny Worlds
It's pretty dull, but I didn't have time to do much else, and I think my interpretation of the theme is quite interesting.
Wasted a lot of it fighting Twitter's cross domain policy.

PS: You can download the source from here if that's your thing http://www.mediafire.com/
?522m53tay67zcyx
Compiling requires Flixel + Flixel power tools.

Reviews


alchemist19alchemist19

Rated 5 / 5 stars April 25, 2012

tried ludumdare, around 14000 feet



PoryhedronPoryhedron

Rated 2.5 / 5 stars April 24, 2012

Does the difficulty increase in a linear fashion starting from the bottom, with no regard for how high the game is? Is that why a game based on "Homestuck" (starting depth 13,986) is literally flat-out impossible to beat?


BNeutral responds:

All games actually have the same depth, and difficulty progresses quadratically to a cap. Only the speed of the platforms and birds, and amount of birds change as you go higher. It can be won, it just requires patience near the last quarter.


movsoldier12movsoldier12

Rated 5 / 5 stars April 24, 2012

type in porn you'll be amazed lol



tkdKickChicktkdKickChick

Rated 4 / 5 stars April 24, 2012

Very interesting, I like the idea of randomizing the difficulty based on a search the players choose. The fact that the character gets faded as it runs out of ink was interesting, and added a new layer of challenge (jumping without being able to see yourself). It took me a while to figure out that I have to double-jump to reach the next platform, you might want to include that in the instructions. Other than that, great game, but a little repetitive.
Oh and @hinton, I found an even more challenging level. Type "beer," it's got almost 14,000 depth :P



gracikgracik

Rated 4 / 5 stars April 24, 2012

This game would of been awesome. But the fact that you can't see your character once you get down to 25 health I believe it is, just simply ruins the game for me. I work my way up to where it's 4000 left, only to be cheated out of finishing it because the character is invisible. That's just a bad decision on your part.(the invisible thing) Other then that, it would of been the perfect game.


People find this review helpful!
BNeutral responds:

I have no issues with player visibility until 5% ink, at which point I don't think it's relevant anymore since one hit would kill you.
It's probably a brightness/contrast issue between different monitor settings, I didn't give it much thought when making the game.
I'll keep it in mind when making other games, I really appreciate this feedback.