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Tiny Wor ds

rated 3.01 / 5 stars
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Action - Platformer - Other

Credits & Info

Apr 23, 2012 | 12:59 AM EDT

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Author Comments

A game I made in 48 hours for Ludum Dare 23.
Theme was: Tiny Worlds
It's pretty dull, but I didn't have time to do much else, and I think my interpretation of the theme is quite interesting.
Wasted a lot of it fighting Twitter's cross domain policy.

PS: You can download the source from here if that's your thing
Compiling requires Flixel + Flixel power tools.



Rated 5 / 5 stars

tried ludumdare, around 14000 feet


Rated 2.5 / 5 stars

Does the difficulty increase in a linear fashion starting from the bottom, with no regard for how high the game is? Is that why a game based on "Homestuck" (starting depth 13,986) is literally flat-out impossible to beat?

BNeutral responds:

All games actually have the same depth, and difficulty progresses quadratically to a cap. Only the speed of the platforms and birds, and amount of birds change as you go higher. It can be won, it just requires patience near the last quarter.


Rated 5 / 5 stars

type in porn you'll be amazed lol


Rated 4 / 5 stars

Very interesting, I like the idea of randomizing the difficulty based on a search the players choose. The fact that the character gets faded as it runs out of ink was interesting, and added a new layer of challenge (jumping without being able to see yourself). It took me a while to figure out that I have to double-jump to reach the next platform, you might want to include that in the instructions. Other than that, great game, but a little repetitive.
Oh and @hinton, I found an even more challenging level. Type "beer," it's got almost 14,000 depth :P


Rated 4 / 5 stars

This game would of been awesome. But the fact that you can't see your character once you get down to 25 health I believe it is, just simply ruins the game for me. I work my way up to where it's 4000 left, only to be cheated out of finishing it because the character is invisible. That's just a bad decision on your part.(the invisible thing) Other then that, it would of been the perfect game.

People find this review helpful!
BNeutral responds:

I have no issues with player visibility until 5% ink, at which point I don't think it's relevant anymore since one hit would kill you.
It's probably a brightness/contrast issue between different monitor settings, I didn't give it much thought when making the game.
I'll keep it in mind when making other games, I really appreciate this feedback.