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Travel through four tiny worlds. Collect spheres for bonus points. You can do it!
Use those arrow keys. Press 0 (zero) to mute. For the optimal gaming experience, right-click to enter full screen mode.
Made in under 48 hours for Ludum Dare 23.
UPDATE: Two minor bugs have been fixed since the game was submitted. No gameplay changes, just minor annoyances.
Sound effects: Bfxr; Font: PXLPLZ by Anton Bohlin
Despite what everone says, I thought the controls were perfect. The layout of the game is very nice. I didn't have any trouble getting all the spheres, (although the hard one halfway through the orange world took some thought.) I missed having music, but that might've been impossible under your constraints.
But there is one bug. If you collect all the spheres in a level then fall to the next world, you are down to 22 spheres next time with no spheres to collect. It didn't stop me from getting the Newgrounds "Perfect Game" medal, but it annoyed me that every time I completed a world, it would say 22/23. I might've even missed a special ending, but I don't feel like playing the whole thing again to find out.
Overall, this no-budget, 48-hour game beats a lot of "professional" games that have been put on the market. Way to go!
I could totally see myself sporting that baggy green shirt and purple cap.
Bug has been fixed. Thanks for the detailed review, glad you liked it!
Pretty awesome game! Very addictive but too bad that there isnt a soundtrack, this is one of the pixel games you would expect a nice 8 bit soungtrack with
for the type of game of it is a short platformer with no story line i think it was good little game. It was a quick little game but still fun and a little challenging. But i agree with sharpnova if it had a soundtrack and you could see the sprite when it was off the view field it would be a much greater game. I love the concept of when you die you go to another world.
if this had a sound track and lacked the annoying mechanic of not letting you see your sprite when he was off the top of the view field, then it would be a five.
and five stars would have reigned down from the emotional heavens to grace you with their love.
Context? Context is for casuals.
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An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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