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Travel through four tiny worlds. Collect spheres for bonus points. You can do it!
Use those arrow keys. Press 0 (zero) to mute. For the optimal gaming experience, right-click to enter full screen mode.
Made in under 48 hours for Ludum Dare 23.
UPDATE: Two minor bugs have been fixed since the game was submitted. No gameplay changes, just minor annoyances.
Sound effects: Bfxr; Font: PXLPLZ by Anton Bohlin
I really liked this game if only because the layout was great. I just love how it's a game that you can never truly lose. You just keep on going until you are simply unable to advance, which never happens anyway. I will say I was a tad disappointed there wasn't any sound in this. I knew it was going to take a surreal turn with how easy it seemed at first. None of the worlds seemed any harder.
It simply existed as an infinite loop, which worked out well. It wasn't well detailed, but it definitley didn't need to be. It was simply a simple (somewhat) game with a boy trying to collect spheres and junk. The sound effects were pretty good too. I love how little the kid is too.
I mean, its a good game and all but i would really like to see maybe a shop or something that way you could double jump or redo, and the controls were very hard to control. a good game but could be made better
Good stuff for a 48 hour game!
Pros: Good detail, lots of level to explore, falls don't kill you
Cons: Controls seemed kind of touchy, and the guy fell really fast, making it hard for controlled jumps
Interesting issue: I fell into a pit above my 23rd sphere in the space level. When I came back, my collector said I only had 22 spheres, but the 23rd was no where in the level.
Was amusing for 5 minutes, then it was just boring and repetitive.
I liked it, simple fun. I did not find it too difficult to complete. Yes, the controls are sensitive but you can get used to it.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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