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Travel through four tiny worlds. Collect spheres for bonus points. You can do it!
Use those arrow keys. Press 0 (zero) to mute. For the optimal gaming experience, right-click to enter full screen mode.
Made in under 48 hours for Ludum Dare 23.
UPDATE: Two minor bugs have been fixed since the game was submitted. No gameplay changes, just minor annoyances.
Sound effects: Bfxr; Font: PXLPLZ by Anton Bohlin
Great little platformer! I gave a 4.5 cause just a little music would be nice. It'd be really cool to have a sequel where the worlds interact a little more. Beat it in 10 min.
Too hard, but not bad, I actually had a laugh when I missed the last platform at the 4th world by accident, However, I can't find the last sphere in World 1, I only have 22 in that world, and I accidentally reached the exit, then I got teleported to world 4? (note: at that time, I already completed World 3 and 4 with all the spheres in both of these.)
Bug fixed. And for the last sphere in world 1... look behind you
Awesome and challenging I personally like the slippery effect and it is one of the best flash games ive ever played awweeeeeesoooome
It was okay, nothing too special in terms of gameplay, graphics,presentation. Liked the switching of worlds instead of dying.
What I disliked was the fact that you put the hardest sphere in the sandy world right at the end of the level, just to make the player go through the whole thing again and again.
This is extremely difficult, but not so hard that you can't beat in 30-60 minutes. I thought the controls were spot-on. This game reminds me a lot of Megaman for the NES. (Some of those platform levels were near impossible!)
Although this was extremely challenging, it was also very fun and addictive. I couldn't bring myself to walk away from my computer until I got all those God forsaken orbs!
The graphics are crisp and simple which I think works perfect for a game such as this. However, I have to agree with previous posters in that It needs a soundtrack.
All-in-all, I hope you make a sequel. Wish I would've gotten the secret medal, but oh wells.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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